saving skin shaders
assmonkey
Posts: 0
I thought I figured it out, but I guess I was wrong. Because every\time I use them, the eyes, eyebrows, ect...change.
What's the proper Save As choice to use?
Comments
Are they shaders or texture based materials and what software?
I have a skin texture....then I changed the color with the defuse color (as I also see skin shaders for free on Render and Share)
I use daz
Ok so it isn't a shader so Saving as a Material preset selecting all the surfaces should work as it does in DS4.5.1.56 which I have done recently.
What version of Daz Studio are you using btw.
I am not sure I understand this bit you wrote (as I also see skin shaders for free on Render and Share) are you saying you are using these???
No, I"m not using the shaders...whatever they are. They change the skin color...and they said they were skin shaders.
But those ones don't change the eyes and eyebrows...like mine are
So you don't want the eyes and eyebrows to change then when you load your saved Material Preset? Then deselect the Eyes parts and eyebrows when saving. You do this in the saving box that pops up when saving a material preset.
Oh and just becasue someone calls it a shader it doesn't make it so. :)
Does it have to be set to just 1 skin texture?
No as I said above you can select any material zone you want when saving, just one, a few or all.
Guess...I didn't see the skin choice.
Well, thanks for the help
Let us know how you get on.