Recommended books on related theory?

I am not a 3D graphic artist by trade or practice (I am a software developer, but please don’t hold that against me). I have, however, become totally obsessed with DAZ Studio; to the point that I sit at work thinking about what I’m going to do in the Studio when I get home. Having said, that, I have no formal or informal training in this art form. Can anyone recommend a good foundation book? I see things like texture, morph, SSS, and really have no idea as to the theory behind these things. Even things like lighting, natural posing, etc.

So, if anyone can recommend some good texts that will give me the foundation I really should have to progress, I would greatly appreciate it!

thanks

David

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