The question of the skirt

wqwwqw Posts: 11

Hi,

I make the skirt through Transfer Utility, which is quite useful. But there is a problem when the model kicks a leg forward, so I usually solve it by applying zbrush to add or modify the JCM of skirt. After solving this problem in left leg, I modify the right leg in the same way. When finishing modifying both of the legs and lifting two legs at the same time, the problem emerged: the back of skirt will swell most often.

Sometimes the leg will penetrate clothes when lifting legs:

I tried to adjust weight map, but the effect is poor. Is there any good solution to these problems?

Another issue is about the armpit. There is a large deformation when lifting arms, which is shown below:

Because the previous G3F applies T-shape posture, so the deformation is smaller. When encountering this problem, I adopted JCM file and adjusted weight map, which presented good effect. But G8F used posture A with large deformation, so the effect of using above methods is not ideal. Do you have any appropriate solution to this problem?

These issues have not been resolved, and any help will be appreciated.

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Post edited by wqw on

Comments

  • Have you tried applying dForce to them? That should take care of the armpit, but for the skirt, if the figure is in the air when her legs are raised, the back of the skirt will drape, though I think the Bend and Stretch settings will take care of this.

  • wqwwqw Posts: 11

    Have you tried applying dForce to them? That should take care of the armpit, but for the skirt, if the figure is in the air when her legs are raised, the back of the skirt will drape, though I think the Bend and Stretch settings will take care of this.

    Thank you, dForce is a method, but there are many clothing can not use dForce, how to solve these clothing?

  • There is going to be some deformation to the mesh any way you do it; G3F will have a deformation on the top of the shirt when the arms are down, and the G8F will have it under the arms. However, if you pull the mesh of the shirt in closer and upward into the armpit area, you can reduce the amount of deformation that is present.

  • wqwwqw Posts: 11

    There is going to be some deformation to the mesh any way you do it; G3F will have a deformation on the top of the shirt when the arms are down, and the G8F will have it under the arms. However, if you pull the mesh of the shirt in closer and upward into the armpit area, you can reduce the amount of deformation that is present.

    Yes, I am using this method, suitable for some tight clothes, but some loose clothes are not suitable for doing so, in fact, I always think that my own made JCM and weight map ideas have problems, because I see similar clothes, and there is no such problem.

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