Weird question about shape while moving genesis

Hi all,

I was trying to create morphs for genesis with zbrush. When I improt it, the shape was slightly different from what I see in zbrush. Instead, when I was moving part of or the whole figure in DAZ, the shape looks correct, but whenever I stop, it looks wrong again. I guess its related to the rigging or something(checked ERC, not likely the case here). I know its a weird question, but is their anyway that I can keep the shape of the genesis figure same as while I was moving it?

Thanks,

roc

Comments

  • When you move you see the SubD cage (the base resolution mesh), when you let go DS applies Sub division to that. Presumably in ZBrush you worked on the undivided mesh.

  • When you move you see the SubD cage (the base resolution mesh), when you let go DS applies Sub division to that. Presumably in ZBrush you worked on the undivided mesh.

    Uh yeah I see. You are right! Trying to change the algorithm to billinear partly solved it. Thanks!

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