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I doubt the conversion script wold do the job, but manually applying the uberArea shader to the glowing sections should get the lights working - though I have found it quite hard to avoid noise using uberArea as a major part of the lighting. It might also be possible to get them to work (possibly with the script) using Ambient for the glow and uberEnvironment 2 in bounce mode, which would efectively treat the ambient colour as a light source.