[solved] Blender to Studio normal oddness

StratDragonStratDragon Posts: 3,167
edited May 2013 in Daz Studio Discussion

using Blender 2.67 into Studio 2.6 64 bit
when I export this model from Blender I see the surfaces are showing weird.
The normals appear to be facing out in Blender and I've tried recalculating then flipping the recalculating and flipping again but they still look messed up. Has anyone seen this and is there a fix?

Screen_shot_2013-05-16_at_2.42_.43_PM_.png
1013 x 995 - 151K
Screen_shot_2013-05-16_at_2.43_.06_PM_.png
1220 x 679 - 73K
Post edited by StratDragon on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    I'm obviously being dense - which is the normal problem? I see some shading oddities, but they may be down to having smoothing on or at too high an angle.

  • StratDragonStratDragon Posts: 3,167
    edited May 2013

    I don't know if it is, but the rest of the model doesn't behave like that in the preview window.

    closeup of the roof shows the shading or normal issue, closeup of the house does not.
    it's evident in the render as well. It could be a shading thing, i don't know, I don't have any lights in this scene.

    Screen_shot_2013-05-16_at_3.18_.16_PM_.png
    623 x 742 - 260K
    Screen_shot_2013-05-16_at_3.15_.49_PM_.png
    719 x 649 - 26K
    Screen_shot_2013-05-16_at_3.15_.27_PM_.png
    363 x 430 - 20K
    Post edited by StratDragon on
  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    Try turning smoothing off. If the corners of the roof are welded and those of the house aren't you would get that difference - smoothing is the sahding DS applies to try to hide the polygonal nature of the mdoels, but sometimes it gets confused with hard surfaces.

  • StratDragonStratDragon Posts: 3,167
    edited December 1969

    that was it! thank you!
    I never touched that feature before but it make's perfect sense.

    Screen_shot_2013-05-16_at_4.07_.57_PM_.png
    977 x 735 - 548K
  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    The only caveat I'll add is that you can't apply displacement to split or unsmoothed edges (or you couldn't, anyway - I haven't tried recently). If you want to be able to displace you have to keep the edges smoothed and attached, with a tiny bevel so that there's something for the smoothing to do without spilling onto the flat surfaces.

Sign In or Register to comment.