How to restore Genesis Assets data

edited December 1969 in Daz Studio Discussion

I'm not exactly sure what sequence of events took place when I completely rendered my Daz Studio to a point of frustration too complex to describe, but I do recall attempting to save a character preset, receiving an error message telling me that I must first save character/prop assets, and my stupidity in overwriting the default genesis assets. Ok, so I do recall the sequence, sort of, I can't remember exactly what I did to try and undo it.

I am trying to get the zeroed genesis figure to load. If I load a custom genesis character, it loads with additional morphs that were accidentally saved.

I have searched these forums and tried several google searches to find a fix, but havent found anything that works.

I tried to zero out a genesis figure and save modified assets -it tells me that nothing was modified.

I tried to manually go through all the param settings changing them all to zero, then saving the modified assets. - still loads many unwanted morphs

A complete reinstall of both 4.5xxx and now 4.6 didnt fix the issue.

I have also tried zeroing out genesis and saving a new figure.

Can someone please help me, and save me the time and effort involved in deleting the genesis data folder, reinstalling and recreating all the morphs I have made

Comments

  • BejaymacBejaymac Posts: 1,886
    edited December 1969

    Burnout said:
    I tried to zero out a genesis figure and save modified assets -it tells me that nothing was modified.

    I tried to manually go through all the param settings changing them all to zero, then saving the modified assets. - still loads many unwanted morphs

    Just changing the dials to zero isn't considered "modified" by DS, you have to edit the parameters before that happens, easiest thing to do is set the dials to zero and then change the dial colors either in the Property editor or through the "cog" on each dial in the parameters tab, if one of the colors is 255,255,255 then change it to 254,254,254, then you can use "save modified assets" to "fix" your mistake.

  • edited December 1969

    Thanks for the advice. I have tried to change the default values to zero and changed the colors of each morph, but for some reason it only fixed a few of them. Is there any other way to solve this?

  • murgatroyd314murgatroyd314 Posts: 1,515
    edited December 1969

    This isn't a quick fix, but it will get the job done.

    For each morph that you're having problems with, do the following:

    Locate the offending morph file.
    Open it in a text editor.
    (If it’s gibberish, rename it to .zip, unzip it, rename the resulting file to .dsf, and open that one.)
    Find the line that says “value” : 1, (or possibly some other nonzero value)
    Change the 1 to a 0. Make sure you don’t do anything to the space before the number, or the comma after it.
    Save.

  • kitakoredazkitakoredaz Posts: 3,526
    edited May 2013

    If you have installed morphs by DIM,
    the most reliable way is, uninstall all genesis morphs and re-install original product morphs.

    then,, even though zero-figure, and tweak parameter value, by controller, then change color, and save modified assets,,
    or save figure and prop, it may only overwrite your morph[ strong] current value to zero.

    usually it can remove problem, but if the morph default value have changed,
    (you may record changed default value on morph.dsf ) it can not work.

    save modified assets may only overwrite your modify about morphs.

    when you load genesis.duf , the preset do not set value about morphs.
    then all morphs keep default value..

    1. load genesis.duf

    2 zero figure.

    3 select genesiss, in parameter tab>currently used

    4 if morph "default value" are changed, you can find some morphs with 0.00 value.
    in Currently used.

    the 0.00 color should be clear blight white.

    that means current value=0.00 is not same the morph "default value."

    5 click top right gear, then go to parameter setting, change "default value" to zero.

    6 save modified assets. it must change default value of morph, and overwrite the morph.dsf
    I think it can work.

    ==================
    to confrim,

    the famous morph "V5.1" of pic was not modified about defautl value.
    I modified the default value to show, why only zero figure and save modified assets, can not work.

    morphchange2.JPG
    742 x 492 - 62K
    morphchange1.JPG
    775 x 705 - 109K
    Post edited by kitakoredaz on
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