Has Mesh Smoothing been disabled with DAZStudio 4.6?
Mercblue22
Posts: 116
Hello everyone,
First off, thank you so much for the new DAZStudio 4.6 update, its works great so far and is super fast! But sadly, I think something is wrong with the mesh smoothing option as its not working on none of my clothes for Genesis. All I get is a message saying 'The Following Nodes were unable to have a smooth modifer applied' And I know these clothes can have smoothing applied to them, DAZ4.5 did so without a problem. (I'm using the FMJeans for Genesis here at DAZ)
Can anyone tell me if they also experienced this problem and why this is happening with multiple clothes for Genesis? Any help is appreciated, thanks!
Merc
Comments
I haven't upgraded to 4.6 yet, but in previous versions that was the standard message you got when trying to apply a smoothing modifier to an object that already had been smoothed.
It does the same for me with the FM Jeans. I changed the parameter for Smoothing type from Base Shape Matching to 'Generic', and then it worked. I now have Base and High Resolution, and it defaulted back to Base Shape Matching.
I have no idea if this is a bug, I seldom ever use mesh smoothing anyway, but at least it seems to be a workaround, it may even be supposed to work that way.
edited and removed by user
Hello all,
Thanks so much for all the great replies guys! I took a close look at FM Jeans and my other clothes, and you know what, it seems that the mesh smoothing option was already on, on the jeans, thats why I got that error message. I had no idea that it was already on guys, maybe DAZ 4.6 automatically turns mesh smoothing automatically. So, everything seems to be fine, thanks again for all the help, appreciate it! :D
Merc
Some items do load with mesh smoothing already on.
If a feature of the new DS, then this disturbs me. I feel mesh smoothing should be an option for users and not an automatic. I use it often and get great results, sometimes using it in different situations than intended, and if it is on/applied automatically then there are less options for users when something similar is needed.
Unless something has changed, each individual object determines if smoothing loads enabled or not, and at how many levels of smoothing and collision. So it's a function of how the content creator saved out the asset.