Latest Figure from Gameprint - I'm getting addicted to these guys
I'm a bit late with this because I put a filter on my inbox to put GamePrint emails in their own folder then forgot about it. Duh.
Even before my fiirst order was complete, I went ahead and ordered two more. One was a spaceship from one of my RP games, and the other was one of the crew. My first model was also a crew member from this story line. Anyway, I have to say, it's an amazing thing to take a character from the imagination and then see it rendered in 3D, but it's just next level AWESOME to have an actual physical model.
As with my first order, the GamePrint folks sent me images taken during production.
The Ship production images are attached. I havent taken a picture of the finished product because the model is at a friends, but I'll update this when I get it back. It was ordered with the Primed finish because I wasnt sure how I wanted it painted yet, and I was anxious to see it made.
The Chief Enforcer however: (Much easier on a google drive)
https://photos.google.com/share/AF1QipO6R0cmW5ObkmVpc5dmW0Al7BcNNij5g-OHvlick5KdyJXQlMjVaE-JbiBqlCXzHA?key=TTI4R0FDZUdaMWF3aUVfUjZ6a3ZSNll1OHlEYlh3
The tattoos, BTW, are exactly as the player originally drew them. I put them on the DAZ figure, and GamePrint translated them to the figure. This particular order was done as a Collectible finish, instead of Standard.
Even after having seen their work with my first order, I was still blown away by their craftmanship and attention to detail.
I've ordered four models now (Another is still in production), and I've learned a thing ot two.
If you're going to order, here are some tips:
1. Remember to send as many actual renders as you can. They do a good job with the model itself, but it's better to submit actual renders that show the model exactly the way you want it. Make sure you send images with closeups of facial features, and eye color. Any detail that matters should be reinforced by a reference render.
2. Be careful with clothing and hair that make use of transparency. This goes to sending renders, but remember that some clothing and alot of Hair models depend on transarency to achieve detailed outcomes. Transparencies dont always come through with the base model submission, so (again), provide plenty of finished renders, AND try to use clothing or hair that are a bit lighter on Transparency mappping
3. Be sure your model is exactly the way you want it before sending it. Gameprint has been very responsive for me when I screw up, but I realize that patience and preparation are better than chasing changes or corrections.
4. Include a base as part of your submission. If you don't they'll extend the courtesy of making a simple base, but it's always better tin include a base of your own making.
I'm already working on my next order.
Comments
May I ask how much your the collectible grade figure finish was?
Do you know if it is it possible to get a 3D print of a ZBrush model? One someone did themself? WHat hoops would be necessary before they could deal with it? Would it have to be re-topoed and UVMapped? Is there a polycount or file size limit?
AFAIK, export that model to DAZ Studio, then upload with their plugin. If full color, supply them with renders. Have heard nothing of upper limits on either polys or filesize. Only print size.
You can best ask in their main thread, or PM them. They are usually very helpful when it comes to these things: https://www.daz3d.com/forums/discussion/206201/3d-printing-plugin-for-daz-studio-gameprint-commercial#latest
Guys... The Daz Interface is just one part of what they do. They take Blender and other models. Just look around their web site and related companies and you find something about this.