Adding a shiny metalic texture on a sphere

Hello !!

i am trying to make a "shiny ball" something that looks like metal or something like that, i would like it to be very glossy

i created the sphere then i did windows/panes/surface

and when the ball was selected i selected "glossy metalic" in the lighting model and i put the glossiness at 100%

when i did a render it looked exacly like the other objects in the scene, it didn't looks more shiny at all

what should i do to get this effect?

thank you very much for your help !

Comments

  • If you are using Iray, which is the default, then I'd suggest looking at some of the sample shaders in the Presets tab Shaders>Iray. When you do use the Daz Default Shader, which is a 3Delight shader, note that 100% Glossiness is infinitely smooth, so any highlights (reflections of light sources or bright elements) will be extremely small - for point sources (spot or point lights without a shape assigned) the highlights would be points, which means they'd effectively be invisible.

  • Thank you for your reply i'll check what you said !

    and do you think it's worthy to buy those kind of shader or can i get the same effect for free ? https://www.daz3d.com/real-metals-for-daz-studio  ; https://www.daz3d.com/refracted-iray-glass-presets

     

  • At least test the free shaders that come with DS first, then you can decide if you need to get the store product.

  • thank you for your advice and your very fast reply i'll try it !! :D

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