Morphing injections dont work, plain and simple. Please help...

deleted userdeleted user Posts: 1,204
edited December 1969 in Daz Studio Discussion

Can anybody tell me whats going on here?

http://www.youtube.com/watch?v=Uq615hUZ9W0&feature=youtu.be

Comments

  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    If that's the Kids4 figure, then chances are those INJection files your using are just loading the morph deltas into the empty morph channel, you have to find the morph dial in the Parameters tab and spin the dial before anything will show on the figure.

  • deleted userdeleted user Posts: 1,204
    edited May 2013

    I have no idea what a delta is or a channel is. That sounds really over my head. Are we talking DEEP into the program here?

    Post edited by deleted user on
  • ChoholeChohole Posts: 33,604
    edited December 1969

    When you click on the morph to inject it into the figure you should then find a dial in your parameters tab to apply that morph to whatever percentage you want to use it.

    Select the head and then check the parameters.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Boiled down to basics, clicking on the INJ gives you the ability to use that morph. You decide what value to give the morph by spinning its dial in the Parameters tab. This lets you do things like mix half of one expression with half of another.

    Think about it — a figure would quickly become totally unusable (and epically ugly) if every morph you added always only applied at 100%. This does happen, usually for specific characters where you have custom-created head and body shapes, but in almost every other case it only adds a dial for the new morph.

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