SSS - pwSurface 2, UberSurface, Subsurface Shader Base - What do they each have to offer?
DaWaterRat
Posts: 2,885
Okay, I'm asking mostly for curiosity, since I don't do a lot of worrying about realism. But I never say never, and this is something I can see myself using more than, say, LuxRender.
I've toyed with UberSurface's sub Surface settings. I've actively played around with pwSurface's subsurface settings. I have yet to play with the new Subsurface Shader base (and haven't picked up the new gummy and toon shaders) But I don't use them enough to be able to see what the differences are easily.
So for those who use subsurface more than I do, what does each one bring to the table?