Why is this happening?

SeventhRoar666SeventhRoar666 Posts: 126

As you see the shadows are blurry, it sometimes looks like hair. I get nuts on this. I know it's some sort of light setting and it must be the sun and sky setting I have to use because the ground messes up when I use dome and scene (I will move the model to another layer)

Test.png
1004 x 685 - 317K
Post edited by SeventhRoar666 on

Comments

  • GranvilleGranville Posts: 696

    Shadows need more time to render. You might consider adding more light or playing with the tone mapping or giving it more time to render.

  • SeventhRoar666SeventhRoar666 Posts: 126
    edited January 2018
    Granville said:

    Shadows need more time to render. You might consider adding more light or playing with the tone mapping or giving it more time to render.

     

    Light did not work, I used so much light so the whole character was lighted up. The conclusion is that sun and sky sucks. Because dome and scene does not do that kind of thing.

    I have the time on default with default settings.

    Post edited by SeventhRoar666 on
  • DrNewcensteinDrNewcenstein Posts: 816
    edited January 2018

    The default time setting is 2 hours OR 5000 iterations, whichever it achieves first. It is likely to reach 5000 iterations (render passes) before 2 hours.

    Granted it shouldn't take that long for such a simple scene, so there maybe something else, such as a transparency map on the hood, or some problem with the hood mesh itself that causes shadows to not translate properly.

    Right-click on the Render Settings tab and check the Hidden Options box. There are Shadow settings you can tweak.

     

    What are your Environment settings regarding Sun position/time of day? I just threw a similar scene together (figure in a different hood) with the default Environment settings and I'm getting the grainy shadows you're getting, with the figure turned to face the Sun. 

    And is that the final render or the iray preview? I get the grain when the viewport draw style is set to iray, but after 6% of the full render, it's smooth.

    Post edited by DrNewcenstein on
  • The default time setting is 2 hours OR 5000 iterations, whichever it achieves first. It is likely to reach 5000 iterations (render passes) before 2 hours.

    Granted it shouldn't take that long for such a simple scene, so there maybe something else, such as a transparency map on the hood, or some problem with the hood mesh itself that causes shadows to not translate properly.

    Right-click on the Render Settings tab and check the Hidden Options box. There are Shadow settings you can tweak.

     

    What are your Environment settings regarding Sun position/time of day? I just threw a similar scene together (figure in a different hood) with the default Environment settings and I'm getting the grainy shadows you're getting, with the figure turned to face the Sun. 

    And is that the final render or the iray preview? I get the grain when the viewport draw style is set to iray, but after 6% of the full render, it's smooth.

    My sun positition is 12 at the day, and the hidden box of shadows might the solution. However, I now use dome and scene because they did not mess up like sun and sky did. Care to share your picture and settings?

  • I solved it,t I increased the Render quality to 300. Sometimes 500. The standard seems to not work sometimes.

  • I had Render Quality turned Off. Everything else was the default settings.

  • SeventhRoar666SeventhRoar666 Posts: 126
    edited January 2018

    I had Render Quality turned Off. Everything else was the default settings.

    Well, lucky you. It didn't for me. 300 was over kill though. It was enough with 100. I will start go down and see where it works. I think I can press it down to even 20 or 10.

    Somehow the mesh on the skin messes things up. But, really, the pictures got way better so I don't really care and I learned even more now.

    So, if this problem occur again I can with ease fix it. Just need more horse power and that is no problem.

    Post edited by fixmypcmike on
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