Morph Target Modeling Question
posecast
Posts: 386
in The Commons
In my quest to find a morphing file folder for my spy to use, it occurred to me that I have the software to make this myself. Maybe.
Can anyone give me an overview of how to do this? I assume I need to model a rectangle, then export it as obj, then fold the model in half (while keeping the same number of polygons, vertices, etc, then exporting it as a second obj, the morph target. Am I in the right ball park? I have hexagon 2.5.
Thank you!
Comments
Ok, I got it working using Hexagon. It folds, and the morph target works, but now i want to fine-tune it...by making it lie flat, and having the fold occur as if the folder was being opened. Right now it is all symmetrical, so I need to keep the back cover of the folder locked in place and make the front cover fold open. I'm terribly new to modeling, so any hints would be appreciated.
You could add Bones to it in Daz Studio's Joint Editor (Tool Settings Pane, select Joint Editor from the drop-down menu at the top of that pane).
Can you add bones to a daz primitive? That way i could skip the hexagon route altogether.