Does Studio import .dfx?

JOdelJOdel Posts: 6,286
edited May 2013 in The Commons

I'm taking a class in 3D modeling, and it uses Maya. Maya does not export to .obj. It gives me a list of other options, the only one of which that sounds remotely familiar is DXF. In any event, what I've got are:

mayaAscii
mayaBinary
mel
move
editMA
editMB
Autodesk Packet File
SPF_DCE
STL_DCE
IGES_DCE
DWG_DCE
DXF_DCE
mentalRay
FBX export
DAE_FX export

Are any of these formats that Studio can access? How about Hexagon.I'm assuming that Hexagon can export to .obj.

Post edited by JOdel on

Comments

  • bighbigh Posts: 8,147
    edited December 1969

    JOdel said:
    I'm taking a class in 3D modeling, and it uses Maya. Maya does not export to .obj. It gives me a list of other options, the only one of which that sounds remotely familiar is DXF. In any event, what I've got are:

    mayaAscii
    mayaBinary
    mel
    move
    editMA
    editMB
    Autodesk Packet File
    SPF_DCE
    STL_DCE
    IGES_DCE
    DWG_DCE
    DXF_DCE
    mentalRay
    FBX export
    DAE_FX export

    Are any of these formats that Studio can access? How about Hexagon.I'm assuming that Hexagon can export to .obj.

    Hex can open dfx and save as obj .

  • JOdelJOdel Posts: 6,286
    edited December 1969

    Good-oh. I was croggled to discover that Maya won't export .obj.

  • StonemasonStonemason Posts: 1,179
    edited December 1969

    i'd be amazed if Maya couldn't export obj,it's one of most common formats for all the apps...
    maybe this link will help:
    http://area.autodesk.com/forum/autodesk-maya/plugins---extensions/obj-export/

  • JOdelJOdel Posts: 6,286
    edited May 2013

    Aha. It's a plug-in. I couldn't find anything like a plugin manager in the program on the classroom computer -- nor on mine. I could believe the student version wouldn't have access to it, but the classroom computer should, and doesn't.Will check that link.

    Found it! Had to hunt all round Robin Hood's barn to find it and turn the plugin on. WHY it is't on by default I can't imagine.

    That's better anyway.

    Post edited by JOdel on
  • Miss BMiss B Posts: 3,071
    edited December 1969

    Not sure, but DAE is DAZ Collada, which DS can import. However, the Maya export is called DAE_FX, and I don't know how different that is, or if Maya just named it differently.

    That said, as Stefan mentined, OBJ is probably the most popular export format, so I'm surprised you need a plugin for Maya to export to OBJ. Then again, I believe AutoDesk has become very proprietary as 3DS Max doesn't save to .3ds format any more, which is also a popular format that quite a number of 3D apps can import. I believe, and Stefan can confirm if I'm thinking correctly (or not), that the newer versions' native file format is now .max instead.

  • prixatprixat Posts: 1,588
    edited December 1969

    If you use FBX for export you might be able to save subdivision settings which D/S can understand.

  • ValandarValandar Posts: 1,417
    edited December 1969

    That's EXCEPTIONALLY weird that Maya doesn't natively export to OBJ...

    Maya was originally owned by Alias/Wavefront, and the OBJ format is officially "Alias/Wavefront OBJ".

    And it's not Autodesk's fault when they bought it, 3DS Max imports and exports to OBJ...

  • cwichuracwichura Posts: 1,042
    edited December 1969

    From that list, I would think FBX would be the most complete and hassle-free way to get meshes from Maya into Studio.

  • JOdelJOdel Posts: 6,286
    edited December 1969

    I'll keep that in mind. This exercise is just a class project that I'd like to get some use of (Adam Watkins's bug-eyed alien figure), but there are a number of things that I want to build to bring into Studio to rig, down the road.

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