Dystopia City Block Main Building Renders
MJ007
Posts: 1,683
in The Commons
If anyone has either of these sets, DCB 041-050 or 081-090, could you please post several shots of different perspectives of the main building block (the ones circled in RED), for a better perspective of the architecture designs of those buildings? Again, im only interested in the building (block) of the one circled in RED.
Thank you in advance!
-MJ
DCB 041-050-Main.jpg
500 x 650 - 128K
DCB 081-090-Main.jpg
500 x 650 - 146K
Comments
With the caveat that I just opened the PP versions in Studio and put in a couple of lights and rendered, here are a couple shots of the power plant in 41-50. Didn't do anything with the surfaces, but hopefully gives a sense of the geometry for you.
Included skydome, a couple of lights. The blue stuff in the middle is supposed to be a reflecting pond.
Are the material zones set up so that one can put shaders on appropriate areas?
Somewhat, but it is meant to be low res.
Quick pass with Iray shaders (concrete, some kind of shiny metal, water, grass). Lights, lots of emissive lights. But they're all in three zones, so it doesn't take long.
Very nice. I especially like the look of this building. Should serve my purposes well.
-MJ
After looking at the 081-090 building more... i dont see any way of actually entering the structure.
Am i missing something or does it not exist???
-MJ
fly in?
Nowhere to land or enter from what i can tell.
-MJ
A lot of the Dystopia buildings are like that. Maybe the big fancy buildings are private or high security, and supposed to be entered by underground tunnels or aircars, or maybe the model's scale is just too small to see where the entrances are? Remember the scale, the pose preset to bring the blocks up to "actual size" is set at 12,000%.
Seeing this thread reminds me, it's been a while since the last time I had a go at converting these things to proper D|S format and Iray materials.
I keep thinking of using Ultrascatter to distribute them on the inside of a cylinder ... but I’m not sure it makes sense. (A texture might make more sense)
These were designed at the time as lo-res background filler to provide locale for the other dystopian products, especially the aircraft/spaceship models. These are all over 10 years old (I joined in 2005 and picked up a number on sale back then). So they were designed to work well on a 1 GB or 2 GB system running on whatever the monitor size was back then (1024 X 768 or 1280 X 1024 -- IIRC, I had a 23" 1280 X 1024 that weighed in at over 30 pounds). So - much of the detail is in the texture, not the sculpt and 'small' details like doors just aren't there.
You might be able to fake a door with L.I.E.
...indeed they make good background structures. I mix them with some of Stoenmason's greebles as background elements for my cyber world scenes.
Not trying to sound too picky as i really dont need true functionality. Im sure with well thought out camera angles, no one will even notice. Just something i noticed while analyzing the renders to determine if i could use them as needed.
-MJ
Also (and sorry for not saying this sooner), thanks to AlmightyQuest & Northof45 for the renders!
-MJ
You're welcome! I haven't taken them out in a while, myself. As to access, I think you fly in to those pods where the arches meet the central disc. There's a recessed opening, and a scaled-down (1/120th) traffikar or Dystopian Aircar would just fit.