Dystopia City Block Main Building Renders

MJ007MJ007 Posts: 1,683

If anyone has either of these sets, DCB 041-050 or 081-090, could you please post several shots of different perspectives of the main building block (the ones circled in RED), for a better perspective of the architecture designs of those buildings?  Again, im only interested in the building (block) of the one circled in RED.

Thank you in advance!

-MJ

DCB 041-050-Main.jpg
500 x 650 - 128K
DCB 081-090-Main.jpg
500 x 650 - 146K

Comments

  • With the caveat that I just opened the PP versions in Studio and put in a couple of lights and rendered, here are a couple shots of the power plant in 41-50. Didn't do anything with the surfaces, but hopefully gives a sense of the geometry for you.

    powergenerator_01.png
    1000 x 1000 - 831K
    powergenerator_02.png
    1000 x 1000 - 690K
    powergenerator_03.png
    1000 x 1000 - 898K
    powergenerator_04.png
    1000 x 1000 - 1M
  • NorthOf45NorthOf45 Posts: 5,485

    Included skydome, a couple of lights. The blue stuff in the middle is supposed to be a reflecting pond.

    DCB_TecTemple_001.png
    1440 x 810 - 2M
    DCB_TecTemple_002.png
    1440 x 810 - 2M
    DCB_TecTemple_003.png
    1440 x 810 - 1M
    DCB_TecTemple_004.png
    1440 x 810 - 1M
  • xyer0xyer0 Posts: 5,926

    Are the material zones set up so that one can put shaders on appropriate areas?

  • NorthOf45NorthOf45 Posts: 5,485

    Somewhat, but it is meant to be low res.

     

    DCB_TecTemple_006.png
    1440 x 810 - 791K
  • NorthOf45NorthOf45 Posts: 5,485

    Quick pass with Iray shaders (concrete, some kind of shiny metal, water, grass). Lights, lots of emissive lights. But they're all in three zones, so it doesn't take long.

    DCB_TecTemple_007.png
    1440 x 810 - 1M
    DCB_TecTemple_008.png
    1440 x 810 - 1M
  • MJ007MJ007 Posts: 1,683
    NorthOf45 said:

    Quick pass with Iray shaders (concrete, some kind of shiny metal, water, grass). Lights, lots of emissive lights. But they're all in three zones, so it doesn't take long.

    Very nice.  I especially like the look of this building.  Should serve my purposes well.

    -MJ

  • MJ007MJ007 Posts: 1,683

    After looking at the 081-090 building more... i dont see any way of actually entering the structure.
    Am i missing something or does it not exist???

    -MJ

  • MistaraMistara Posts: 38,675

    fly in?

  • MJ007MJ007 Posts: 1,683
    Mistara said:

    fly in?

    Nowhere to land or enter from what i can tell.

    -MJ

  • SpottedKittySpottedKitty Posts: 7,232
    MJ007 said:

    After looking at the 081-090 building more... i dont see any way of actually entering the structure.
    Am i missing something or does it not exist???

    A lot of the Dystopia buildings are like that. Maybe the big fancy buildings are private or high security, and supposed to be entered by underground tunnels or aircars, or maybe the model's scale is just too small to see where the entrances are? Remember the scale, the pose preset to bring the blocks up to "actual size" is set at 12,000%.

    Seeing this thread reminds me, it's been a while since the last time I had a go at converting these things to proper D|S format and Iray materials.

  • Oso3DOso3D Posts: 15,009

    I keep thinking of using Ultrascatter to distribute them on the inside of a cylinder ... but I’m not sure it makes sense. (A texture might make more sense)

  • namffuaknamffuak Posts: 4,145
    MJ007 said:

    After looking at the 081-090 building more... i dont see any way of actually entering the structure.
    Am i missing something or does it not exist???

    -MJ

    These were designed at the time as lo-res background filler to provide locale for the other dystopian products, especially the aircraft/spaceship models. These are all over 10 years old (I joined in 2005 and picked up a number on sale back then). So they were designed to work well on a 1 GB or 2 GB system running on whatever the monitor size was back then (1024 X 768 or 1280 X 1024 -- IIRC, I had a 23" 1280 X 1024 that weighed in at over 30 pounds). So - much of the detail is in the texture, not the sculpt and 'small' details like doors just aren't there.

    You might be able to fake a door with L.I.E.

  • kyoto kidkyoto kid Posts: 41,040
    edited January 2018

    ...indeed they make good background structures. I mix them with some of Stoenmason's greebles as background elements for my cyber world scenes.

    Post edited by kyoto kid on
  • MJ007MJ007 Posts: 1,683

    Not trying to sound too picky as i really dont need true functionality.  Im sure with well thought out camera angles, no one will even notice.  Just something i noticed while analyzing the renders to determine if i could use them as needed.

    -MJ

  • MJ007MJ007 Posts: 1,683

    Also (and sorry for not saying this sooner), thanks to AlmightyQuest & Northof45 for the renders!

    -MJ

  • NorthOf45NorthOf45 Posts: 5,485

    You're welcome! I haven't taken them out in a while, myself. ​As to access, I think you fly in to those pods where the arches meet the central disc. There's a recessed opening, and a scaled-down (1/120th) traffikar or Dystopian Aircar would just fit.

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