World Origin problem

bloodsnhallbloodsnhall Posts: 0
edited December 1969 in Bryce Discussion

I was able to make a abstract image by moving the camera and pyramid below the world origin line, but if I left the camera and the pyramid on the world origin line half of my render would be black or look like this. Can someone tell me what I'm doing wrong to help me fix it?

world_origin_problem.png
850 x 850 - 837K

Comments

  • HoroHoro Posts: 10,237
    edited December 1969

    Remove the ground plane. You may also want to switch off haze in the sky lab. The upper part seems to be in some haze.

  • bloodsnhallbloodsnhall Posts: 0
    edited December 1969

    Will do, Thanks Horo.

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