Transfer utility using morphed source figure
jergenoman_b33d4209f8
Posts: 41
Hello
I unintentionally modeled a piece of clothing on a genesis morphed with two dials instead of just one. The transfer utility just lets me select one when i select "morph" as source item shape. The result is that the new clothing has 0.25 bodybuilder already applied in its geometry.
Is there a workaround for this or do i need to remodel the whole thing?
/Jörgen
Comments
Select Current as the shape, instead of one of the particular morphs used.
It seems to me that the option "Reverse Source Shape From Target" doesn't work when using the "Current" mode or at least it behaves different. When i select Current I get the same result wether "Reverse Source Shape From Target" is checked or not.
It seems to work first but then all the source (genesis) morphs are applied.
What am i doing wrong?
I have not used this option after version up,, but,, before I send bug report.
https://bugs.daz3d.com/view.php?id=49001
about my case,, I must need use default genesis setting and I can apply only one morph I thought.
if I use subset genesis (just change mesh resolution base)
the option can not work (of course I set, as you do, reverse souse shape from target)
after that I find,, if I change mesh resolution of genesis, it could not work.
I do not know if it work with combination morphs, but as for me,
it could only work when I apply only one morph (but need keep other parameter default)
the option seems the first change of parameter record as current,
then apply reverse,I think. (so that, when I change mesh resolution,, it could not work for me)
and,,when I use transfer utility with mix morph shape, usually
I export current shape of genesis, then re-import by morph loader pro,
then make one full body morph. after that use transfer utility. with current or moprh option..
Have been looking all over for a way to load an external morph. Please tell me someone is kidding me!! Do i have to pay $30 to load a morph mesh???
I paid $430 for Studio Pro 4 two years ago. Not only do i find out that not long after that it's given away for free, i also got to pay extra for simple stuff! I mean, the transfer utility is quite more advanced than a simple mesh morph loader right? Still it is shipped for free. Doesn't make senseto me...
I'm sorry, but I don't understand the query - DS4 Pro includes two versions of Morph Loader, Advanced and Pro.
Not in my installation. I have looked all over for it.
Oh darn i made a fool out of myself again... Reinstalled Studio and it appeared in the menu. Works now :o)
That's a relief :)
Ok got it working now but i still cant get the hang on how to use it. Maybe i'm asking too much from the transfer utility...
Attaching two images with the original model and the result when i use the transfer utility with item shape as "morph" and "reverse source shape from target" checked. There is too much distortion going on. I also tried to apply different projection templates and to use different settings on the "Use Near Vertices" parameter. The last image is when i used no projection template and "Use Near Vertices" set to 1000%. This is as close as i can get but there are still distortions, especially on the lacing.
Has anyone ever tried to create a piece of clothing like this? (see images below) What am i doing wrong here? What approach should i use?
Jörgen
Hi Ohman,, it is not special thing. almost every user experienced at first tme,
when use transfer utility for morph shape, (not zero genesis) with replace target shape option.
I understand,, you feel so,, then I recommended,, first gather morphs and make one morphs.
:)you did already.
Modifying Auto-Generated Morphs
you can use the original shape to improve your generate morphs easy.
you can import original shape and overwrite the auto generated morph (your character morph).
After that, it must fit as same as original (as for ,, your modelled shape)
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then I recommend, before overwrite generated morph.
first you may need to check the clothing shape with zero shape genesis .
sooner or later,, I think,,,you may find another problem, when you apply another morph on genesis.
or when you apply smooth modifiere.
daz triax figure, and clothing,, zero shape of genesis is base of everything.
when we apply morph on genesis, if the clothing "fit to" genesis rig,
the morph delta are auto generated the clothing mesh.
the more you make good modeling (not mean simply perfect tight and covere genesis mesh)
for zero shape genesis, the more you can easy modify about each difference genesis morph.
if you hope to get more clear guide to fit genesis shape diversiity ,
this Blondie tutoriall, may help you lot .
http://www.daz3d.com/advanced-rigging-in-daz-studio-4-pro
actually most of them could be supposed when tweak model with genesis and daz tools,,,
but real professional vendor said and guide clear with actuall example,,
it gives me assurance,what can I do to fit more with genesis diversity )
As for me,,even though I can understand these theory clear,, modeling is most big problem.
( learn each tool of modelor, and training,, I am so flighty man, that I often throw them on the way ,,
so need to serch and buy daz contents almost every month ,,,^^;)
WEEEEEEEEEE!! :-)
Thank you kitakoredaz! You made my day!
Now the bra works very good but now i have to rig the sarong. :-/ Wish me luck
/Jörgen