Rigging Question: Joint at angle - SOLVED!!

DiomedeDiomede Posts: 15,182
edited January 2018 in Carrara Discussion

Aargh. I have to do the rigging over for a couple of figures because the mesh does not have the joints at right angles.  Is there a way to change the center of axes for joints relative to the "world"?

 

For example, this figure is modeled such that the elbow is slightly bent so that a joint that is aligned to the "world" Y axis does not quite align with the mesh of the forearm.  I've tried turning on CAPSLOCK and a couple of other ideas, but nothing I have thought of works.

EDIT: my post and the attached image should be labeled X axis, not Y axis.  Same point being made.

 

SS01 RIGGING QUESTION b.jpg
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Post edited by Diomede on

Comments

  • DiomedeDiomede Posts: 15,182
    edited January 2018

    Here is a closeup of the fingers.  Maybe you can see the problem more clearly here.  I have selected a knuckle on the index finger.  I have the rotate tool on.  See how the X Y Z rotation circles are aligned to the "world" and not to the finger?

     

    ss02 fingers show not aligned.JPG
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,182
    edited January 2018

    Solved

    OK, fell victim to RTFM.  blush

     

    Don't use the CAPSLOCK such as changing hot points.

     

    Instead, turn on the Lock Child tool in the top menu in the Assemble room.  This will fix the parent and children bones/joints in place.  Then, select the joint of the bone that you want to align.  Select the rotation tool.  Rotate the joint as desired.  Unclick the Lock Child icon.

     

    orient joint from manual.JPG
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    Post edited by Diomede on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,292

    ah the Carrara manual, I myself forget to consult it so often and indeed never knew this either

    it may even hold the answer to something that bugs me endlessly exporting Carrara rigging, duplicating bones and then making them unique.

  • DiomedeDiomede Posts: 15,182
    th3Digit said:

    ah the Carrara manual, I myself forget to consult it so often and indeed never knew this either

    it may even hold the answer to something that bugs me endlessly exporting Carrara rigging, duplicating bones and then making them unique.

     

    I think I need to go through some exercises and tutorials again.  I'm forgetting things that I use to have a good handle on.

     

  • PhilWPhilW Posts: 5,145
    Diomede said:
    th3Digit said:

    ah the Carrara manual, I myself forget to consult it so often and indeed never knew this either

    it may even hold the answer to something that bugs me endlessly exporting Carrara rigging, duplicating bones and then making them unique.

     

    I think I need to go through some exercises and tutorials again.  I'm forgetting things that I use to have a good handle on.

     

    Happens to us all!

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