DS 4.6 totally broken?
Dreamlight
Posts: 348
I can't seem to get Uber Environment to work AT ALL in DS 4.6. It's just dead. Further on, a very weird thing is going on when rendering. It seems any background / props fade over distance and get darker and darker. Even a full glowing ambient 100% surface gets almost pitch dark over distance. Anyone else finding the same weird stuff?
Comments
I think UE2 is included in the Starter Essentials. Did you re-install those?
Peter.
Yeah, I have... weird! Maybe it's my laptop... Will try on the other PC. Anyone else having weird rendering where the background or distant props just "fade"?
Just tested on my other PC, same thing. UE2 doesn't work and DS renders very dark and weird. A 100% white background renders grey and distant props "fade" into that grey thingy. Tried re-installing tha Essentials package twice. No luck.
Create a plane, 10 meters. Create a cube, 1 meter and lift it up 50 cm. Add UE2 and switch to Occlusion w/soft shadows or any other setting. Choose white background (not a UE2 option).. EVERYTHING just renders pure grey.
Can anyone confirm this?
Also, can't render to a new window, it always renders to the default camre view and gets its size...
You are using a plain camera, not something like the Atmospheric effects camera? UE2 is certainly working for me - I haven't tried the original UE though.
Yeah, plain normal camera. It just renders grey. All of it. You can try without UE2, and just create a white background. That renders grey too. And everything seems very dark. Tried with DS "working light". same thing. Tried with a single distant light. Same thing. Shadows seem off too.
Have you checked the new "Gamma Setting" in the Advanced Render Tab? I had that drop to 0.1 once when I started with 4.6, but never since.
Thanks, but that didn't do it. Mine is at 1.0.
if you accidently change UE2 shadow setting (hide parameter,I think) ray-trace \?
as for me,, if I set this (and often I missed it) with UE2,, the figure msut grey,,,.
Something odd is going on, I've been using DS4.6 from the second day of its release and 90% of my lighting is UE2 based. I've not seen one issue, in fact I think I see a better render due to the Updated 3Delight.
Yupp, been using 4.6 since day one, no problems so it feels like something else is conflicting, a very old UE2 hiding somewhere in the runtime getting loaded by mistake?
Ahhhh, I see what's wrong now.
1. For some reason, when DS 4.6 got installed, it changed Gain setting to 0.1. (Gamma was set to 1, but gain to 0.1). That explained the dark renders.
2. Must have been too little coffee, but I forgot to set Raytracing depth to at lteast 1. (with a setting of 0 it doesn't render UE2 shadows at all)
LOL
All good now! :)
Thank you all!
LOL, was Gain I meant, not Gamma (looked at the settings tab).
Yeah, I thought I was going mental here for a moment... It's always the software... Always the software... Well, after 30 years behind the PC, it's NOT always the software... lol
LOL, was Gain I meant, not Gamma (looked at the settings tab).
I'm a programmer, iit's always the user, always the user!
LOL, yeah! Actually, I was a programmer too back in the 80's and early 90's... Back then, there was like 13 functions, 8 bits and it was impossible that it was the software... lol
I've been a programmer, systems programmer, sys-admin, and end user. I think Douglas Adams had the right idea - computers have a strong SEP field (Someone Else's Problem field) that affects the way we think. :cheese:
I've been a programmer, systems programmer, sys-admin, and end user. I think Douglas Adams had the right idea - computers have a strong SEP field (Someone Else's Problem field) that affects the way we think. :cheese:
Sound like the NOT_ME signal that every program implements so they reply to the OS when the OS asks "Who was fiddling with memory out of bounds?".
:-) :-) :-) :-)
User Error, replace User! :-P
I'm in the middle of a huge project, a database front end. Of the total time taken so far, the Business Logic took 20%, the Error trapping and security is at about 80%. That's mostly User errors, 'What's the most ridiculous thing someone could type into this textbox?'
:-) :-) :-) :-)
User Error, replace User! :-P
I Prefer the assembly instruction ESU - Eject Stupid User.