DS 4.6 totally broken?

DreamlightDreamlight Posts: 348
edited December 1969 in Daz Studio Discussion

I can't seem to get Uber Environment to work AT ALL in DS 4.6. It's just dead. Further on, a very weird thing is going on when rendering. It seems any background / props fade over distance and get darker and darker. Even a full glowing ambient 100% surface gets almost pitch dark over distance. Anyone else finding the same weird stuff?

Comments

  • PschelfhPschelfh Posts: 261
    edited December 1969

    I think UE2 is included in the Starter Essentials. Did you re-install those?

    Peter.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Yeah, I have... weird! Maybe it's my laptop... Will try on the other PC. Anyone else having weird rendering where the background or distant props just "fade"?

    I think UE2 is included in the Starter Essentials. Did you re-install those?

    Peter.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Just tested on my other PC, same thing. UE2 doesn't work and DS renders very dark and weird. A 100% white background renders grey and distant props "fade" into that grey thingy. Tried re-installing tha Essentials package twice. No luck.

    Create a plane, 10 meters. Create a cube, 1 meter and lift it up 50 cm. Add UE2 and switch to Occlusion w/soft shadows or any other setting. Choose white background (not a UE2 option).. EVERYTHING just renders pure grey.

    Can anyone confirm this?

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Also, can't render to a new window, it always renders to the default camre view and gets its size...

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    You are using a plain camera, not something like the Atmospheric effects camera? UE2 is certainly working for me - I haven't tried the original UE though.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Yeah, plain normal camera. It just renders grey. All of it. You can try without UE2, and just create a white background. That renders grey too. And everything seems very dark. Tried with DS "working light". same thing. Tried with a single distant light. Same thing. Shadows seem off too.

    You are using a plain camera, not something like the Atmospheric effects camera? UE2 is certainly working for me - I haven't tried the original UE though.
  • TotteTotte Posts: 13,955
    edited December 1969

    Have you checked the new "Gamma Setting" in the Advanced Render Tab? I had that drop to 0.1 once when I started with 4.6, but never since.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Thanks, but that didn't do it. Mine is at 1.0.

    Totte said:
    Have you checked the new "Gamma Setting" in the Advanced Render Tab? I had that drop to 0.1 once when I started with 4.6, but never since.
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    if you accidently change UE2 shadow setting (hide parameter,I think) ray-trace \?

    as for me,, if I set this (and often I missed it) with UE2,, the figure msut grey,,,.

  • JaderailJaderail Posts: 0
    edited December 1969

    Something odd is going on, I've been using DS4.6 from the second day of its release and 90% of my lighting is UE2 based. I've not seen one issue, in fact I think I see a better render due to the Updated 3Delight.

  • TotteTotte Posts: 13,955
    edited December 1969

    Yupp, been using 4.6 since day one, no problems so it feels like something else is conflicting, a very old UE2 hiding somewhere in the runtime getting loaded by mistake?

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Ahhhh, I see what's wrong now.

    1. For some reason, when DS 4.6 got installed, it changed Gain setting to 0.1. (Gamma was set to 1, but gain to 0.1). That explained the dark renders.

    2. Must have been too little coffee, but I forgot to set Raytracing depth to at lteast 1. (with a setting of 0 it doesn't render UE2 shadows at all)

    LOL

    All good now! :)

    Thank you all!

  • TotteTotte Posts: 13,955
    edited May 2013

    Ahhhh, I see what's wrong now.

    1. For some reason, when DS 4.6 got installed, it changed Gain setting to 0.1. (Gamma was set to 1, but gain to 0.1). That explained the dark renders.

    2. Must have been too little coffee, but I forgot to set Raytracing depth to at lteast 1. (with a setting of 0 it doesn't render UE2 shadows at all)

    LOL

    All good now! :)

    Thank you all!


    LOL, was Gain I meant, not Gamma (looked at the settings tab).

    Post edited by Totte on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Yeah, I thought I was going mental here for a moment... It's always the software... Always the software... Well, after 30 years behind the PC, it's NOT always the software... lol

    Totte said:
    Ahhhh, I see what's wrong now.

    1. For some reason, when DS 4.6 got installed, it changed Gain setting to 0.1. (Gamma was set to 1, but gain to 0.1). That explained the dark renders.

    2. Must have been too little coffee, but I forgot to set Raytracing depth to at lteast 1. (with a setting of 0 it doesn't render UE2 shadows at all)

    LOL

    All good now! :)

    Thank you all!


    LOL, was Gain I meant, not Gamma (looked at the settings tab).

  • TotteTotte Posts: 13,955
    edited December 1969

    I'm a programmer, iit's always the user, always the user!

  • DreamlightDreamlight Posts: 348
    edited December 1969

    LOL, yeah! Actually, I was a programmer too back in the 80's and early 90's... Back then, there was like 13 functions, 8 bits and it was impossible that it was the software... lol

    Totte said:
    I'm a programmer, iit's always the user, always the user!
  • namffuaknamffuak Posts: 4,145
    edited December 1969

    Totte said:
    I'm a programmer, iit's always the user, always the user!

    I've been a programmer, systems programmer, sys-admin, and end user. I think Douglas Adams had the right idea - computers have a strong SEP field (Someone Else's Problem field) that affects the way we think. :cheese:

  • TotteTotte Posts: 13,955
    edited December 1969

    namffuak said:
    Totte said:
    I'm a programmer, iit's always the user, always the user!

    I've been a programmer, systems programmer, sys-admin, and end user. I think Douglas Adams had the right idea - computers have a strong SEP field (Someone Else's Problem field) that affects the way we think. :cheese:

    Sound like the NOT_ME signal that every program implements so they reply to the OS when the OS asks "Who was fiddling with memory out of bounds?".

  • prixatprixat Posts: 1,588
    edited May 2013

    Totte said:
    I'm a programmer, iit's always the user, always the user!

    :-) :-) :-) :-)

    User Error, replace User! :-P

    I'm in the middle of a huge project, a database front end. Of the total time taken so far, the Business Logic took 20%, the Error trapping and security is at about 80%. That's mostly User errors, 'What's the most ridiculous thing someone could type into this textbox?'

    Post edited by prixat on
  • TotteTotte Posts: 13,955
    edited December 1969

    prixat said:
    Totte said:
    I'm a programmer, iit's always the user, always the user!

    :-) :-) :-) :-)

    User Error, replace User! :-P

    I Prefer the assembly instruction ESU - Eject Stupid User.

  • ruekakaruekaka Posts: 346
    edited December 1969

    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
    Rick Cook, The Wizardry Compiled
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