exporting morphed shape to modeling program

broncomechbroncomech Posts: 0
edited December 1969 in Daz Studio Discussion

I have created a new character using multiple morphs, now I need to generate control morphs based on his new shape.
What options are used for exporting the individual body parts?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    Genesis morphs must be made using the whole figure - remember that morphs are relative, they add their new vertex positions to the current vertex positions so if there's no change in the morphed mesh in any given area then the current shape is left as is in that area when the morph is applied.

  • broncomechbroncomech Posts: 0
    edited December 1969

    Thank you Richard,
    I wasn't aware that Genesis worked in that manner, I will ensure I hide the mesh that is not to be altered while modeling.

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