Export to .obj - VWD cloth ?

VarselVarsel Posts: 574
edited January 2018 in Carrara Discussion

I am trying to do something, that its looks like I am not supposed to do... wink

I created a hat... like the one on the left, in the vertex modeler. 

Took it trough the plugin, and got the result on the right. Just as I wanted it.

But, since this is going to be just a tiny part of a much larger picture, there are going to be at least seven different hats.... I wanted to try to save on memory, so I wanted to export it out as an .obj.

No matter what, or how, - it will not export out morphed. It comes in all the time as the one on the left.

Anyone have any good ideas..?

Untitled-2.jpg
800 x 488 - 107K
Post edited by Varsel on

Comments

  • You're not doing anything wrong. It's an old bug I haven't been able to solve yet. I'll have a look, maybe looking at it with new eyes will help...
  • Meanwhile, you can save it as a Carrara object. This part works at least.
  • VarselVarsel Posts: 574

    Ahh, okay. Thank you Philemo.

    Its already in the object folder.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200

    I export it from the vertex room choosing the frames I want under morphs edit mode and export there

  • HeadwaxHeadwax Posts: 9,987
    th3Digit said:

    I export it from the vertex room choosing the frames I want under morphs edit mode and export there

    thanks for that tip

     

  • VarselVarsel Posts: 574
    th3Digit said:

    I export it from the vertex room choosing the frames I want under morphs edit mode and export there

    How do you do that ?

    I made this as a static simulation, so the only morph I have is the first. But no matter what I do it won't work.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200

    in the vertex room with all selected on the right side there should be at least one morph called frame #

    usually even a static drape you have as many as your set animation length

    you click edit on the morph target and under  export choose obj not car

    validate to get out of that mode

  • VarselVarsel Posts: 574
    th3Digit said:

    in the vertex room with all selected on the right side there should be at least one morph called frame #

    usually even a static drape you have as many as your set animation length

    you click edit on the morph target and under  export choose obj not car

    validate to get out of that mode

    I followed your instructions , but no luck.

    With a static drape, one gets a working morph in Frame 1, the rest ( frame 2-xxx) are emty. 

    There have to be a missing step here. 

    But I have to admit that I do untriangulat the modell after the sim. is done.. Dont know if that do matter, but I dont think it should.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    Varsel said:
    th3Digit said:

    in the vertex room with all selected on the right side there should be at least one morph called frame #

    usually even a static drape you have as many as your set animation length

    you click edit on the morph target and under  export choose obj not car

    validate to get out of that mode

    I followed your instructions , but no luck.

    With a static drape, one gets a working morph in Frame 1, the rest ( frame 2-xxx) are emty. 

    There have to be a missing step here. 

    But I have to admit that I do untriangulat the modell after the sim. is done.. Dont know if that do matter, but I dont think it should.

     

    I admit I do animations and do not alter the mesh

  • 3DAGE3DAGE Posts: 3,311

    Try exporting without untriangulating the model ,. if it works,....then you can edit the mesh

  • VarselVarsel Posts: 574

    I'll make a new trial tomorrow. Thanks folks...

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