Request/Suggestion: Flip Flops for G8M

I just mentioned the amazing Geta for G8M in my previous post, and I figured I may as well suggest/request it. I absolutely love the way the Geta move when you bend the character's toes, adding realism to them. So I'd like to request flip flops for G8M, similar to Havaians in the rubber fashion, are life-like and realistic. Such as the back half of the flip flop staying grounded when the toes bend when you walk with them, before meeting once more with the heel and sole of your foo as you step forward. Or when kneeling, the back half of your flips barely lift off the ground. Is this possible? It'd be greatly appreciated!

Comments

  • Serene NightSerene Night Posts: 17,639

    They exist https://www.daz3d.com/boardwalk-casual-outfit-for-genesis-8-male-s

    I'm not sure if they are thin or rubbery enough but that could be retextured.

  • Mm, yeah those exist but they're glued to the character's feet at all times. I was looking for something like the Geta, where when the toes bend, the geta 'bends' with it as well instead of being glued to the bottom of the character's feet. I'll upload an image to show what I mean.

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  • Serene NightSerene Night Posts: 17,639

    I see what you mean. You'll probably have to get flip flops that are parentable or have movement morphs.

  • nonesuch00nonesuch00 Posts: 18,107
    edited January 2018

    Mm, yeah those exist but they're glued to the character's feet at all times. I was looking for something like the Geta, where when the toes bend, the geta 'bends' with it as well instead of being glued to the bottom of the character's feet. I'll upload an image to show what I mean.

    You might be able to easily strip the rigging from the flip-flops & transfer the rigging from the geta to the flip-flops.

    I'm not sure so before you try wait to see if someone that is more of a DAZ Studio expert say that will work or another way to do that.

    Post edited by nonesuch00 on
  • FeralFeyFeralFey Posts: 3,928

    The problem with this is that it would require extra rigging to be done in the flip-flop/geta to prevent it from following the rigging of whatever model's feet, and I don't think a lot of my fellow PAs even give it a passing thought when they're making sandal type shoes. The other route would be to do as Serene Night suggested and have that action be a movement morph.

    Depending on your skill level and modeling abilities, you can make the morph yourself for whatever shoes you may own and solve the problem that way. 

    Or you can wait until I build my own pair of flip-flops, 'cause this is a detail that I would surely put into the shoes. The mechanics of flip-flops are different than that of a regular shoe and I'm a fiend for realism. Or maybe some other PA will see this and agree that yes, this is a detail that shouldn't be overlooked and they build a pair before I can get to it (I'd still need to work out the details of how to get them rigged to work like they should.)

    Anyway, thanks for bringing this detail up. 

  • FeralFey said:

    The problem with this is that it would require extra rigging to be done in the flip-flop/geta to prevent it from following the rigging of whatever model's feet, and I don't think a lot of my fellow PAs even give it a passing thought when they're making sandal type shoes. The other route would be to do as Serene Night suggested and have that action be a movement morph.

    I just checked how it was done, and it's a lot simpler than that. It's all done with weight mapping - 100% on the Toes bone for each foot. 

  • nonesuch00nonesuch00 Posts: 18,107
    FeralFey said:

    The problem with this is that it would require extra rigging to be done in the flip-flop/geta to prevent it from following the rigging of whatever model's feet, and I don't think a lot of my fellow PAs even give it a passing thought when they're making sandal type shoes. The other route would be to do as Serene Night suggested and have that action be a movement morph.

    I just checked how it was done, and it's a lot simpler than that. It's all done with weight mapping - 100% on the Toes bone for each foot. 

    Would the DAZ Studio transferring of the geta rigging to the stripped of rigging flip-flops transfer the weight-mapping too? Well 'best-fit' weight-mapping transferring I guess so like that heel in the middle would not have it's weightmapping transferred for example.

  • FeralFeyFeralFey Posts: 3,928
    FeralFey said:

    The problem with this is that it would require extra rigging to be done in the flip-flop/geta to prevent it from following the rigging of whatever model's feet, and I don't think a lot of my fellow PAs even give it a passing thought when they're making sandal type shoes. The other route would be to do as Serene Night suggested and have that action be a movement morph.

    I just checked how it was done, and it's a lot simpler than that. It's all done with weight mapping - 100% on the Toes bone for each foot. 

    Agreed. The weight-mapping is what I was referring to by "rigging" in this situation. You'd have to get the weight mapping correct so that when the foot is posed, you get the correct "action" on the flip-flop. I think a combination of rigging and JCMs would be the ideal situation to get a perfect fit on this.

  • Yeah, I'm too dumb for all this lol. :( I only have a slight idea as to what you guys are talking about haha. You're all great for the answers, however, and I'm honored you'd answer here FeralFey! :) Your post in the Genesis 8 Male parity topic was awesom and reassuring! I do look forward to whenever you do decide to make flip flops with the great rigging. There's not enough details and thought going into G8M and his products!

  • FeralFeyFeralFey Posts: 3,928

    Yeah, I'm too dumb for all this lol. :( I only have a slight idea as to what you guys are talking about haha. You're all great for the answers, however, and I'm honored you'd answer here FeralFey! :) Your post in the Genesis 8 Male parity topic was awesom and reassuring! I do look forward to whenever you do decide to make flip flops with the great rigging. There's not enough details and thought going into G8M and his products!

    Thanks! It's very kind of you to say such nice things, but I'm serious. I only want to make the best products I can. I build products that I would pay money for. Why should I crank out something half-@ssed, if it's something that I wouldn't buy? That doesn't make sense to me. When I build products that I feel good about making (or feel inspired to build) the quality comes through. And I agree that there's not enough male content out there. But that belongs in the other thread, right? laugh

    What I wanted to say is that currently I'm working on a project with Orestes Studios. We're actually working on an outfit (male and female, so there's your parity - lol) to go with a larger project we're working on. And to make a long story short, we're looking at doing a texture add-on for the outfit to take it in a completely different direction. And something that would improve that add-on set (and make it more appealing for customers to buy) is to include those flip-flops. 

    I'm going to pow-wow with Orestes and get his imput, but I think this is something doable. And you'll get some kind of flexible sandal/flip-flop/geta before the end of the year. (Hopefully sooner than that. I have to get my head wrapped around dForce for our outfit first.) 

    So I want to thank you for starting this thread and getting me thinking about how to come up with a flexible shoe. This should be an interesting endeavor. (Fingers crossed that Daz accepts it. Building it is only half the battle. Making it Daz quality is the other half. wink)

  • agent unawaresagent unawares Posts: 3,513
    edited January 2018
    FeralFey said:
    FeralFey said:

    The problem with this is that it would require extra rigging to be done in the flip-flop/geta to prevent it from following the rigging of whatever model's feet, and I don't think a lot of my fellow PAs even give it a passing thought when they're making sandal type shoes. The other route would be to do as Serene Night suggested and have that action be a movement morph.

    I just checked how it was done, and it's a lot simpler than that. It's all done with weight mapping - 100% on the Toes bone for each foot. 

    Agreed. The weight-mapping is what I was referring to by "rigging" in this situation. You'd have to get the weight mapping correct so that when the foot is posed, you get the correct "action" on the flip-flop. I think a combination of rigging and JCMs would be the ideal situation to get a perfect fit on this.

    Yeah you would definitely want JCMs for flip flops to stop the flip flop from going through the foot when the toes are bent downward. For the Geta that doesn't matter because they don't bend so if intersection happens it's because the figure is posed in an incompatible way, but it matters for flip-flops.

    Unfortunately there's no way to redistribute a weight map that I know of. >>

    Post edited by agent unawares on
  • daer-thingdaer-thing Posts: 63

    Kinda necroing this thread.

    I ran into the same problem, when I tried to use the G2F getas from https://www.daz3d.com/wafoo-goth on a G8F figure. In the normal T-pose it was a nice fit but then it started to bend when I posed the figure.

    On G2F it behaves properly and I know it's not supposed to work perfectly becuase of different figures. I tried to make a G2 figure in my scene with a similar pose to the G8 and then copy the values from one geta to another but it ended up in a mess. My question is what can be done with it? Should I acquire and use the RSSY G2->G8 clothes converter?
    Attached a reference image of the getas on the g8 figure.
     

     

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  • I'd wondered about this for past generations.   I've seen product illustration renders such as

    https://www.daz3d.com/boardwalk-textures

     

     

    I suspect the way this, and one other image, was done was by detaching or unbinding the shoe from the model and posing it separately.  Obviously this presents its own issues and as such isn't perfect.  Save for the Mall Rats G8F outfit being the recent exception, I think for the time being detaching the shoe from the model is realistically the only way, for example, one could make a pose where toes lift up from the shoe like often happens in real life because that's natural counterbalancing.  .  

    Still it'd be interesting for flip flops that can imitate this feature and make models and renders to match collectible figures like

    https://www.jfigures.com/products/dragon-ball-z-android-18-lazuli-action-figure-pvc-25cm  

     

    and

     

    https://www.target.com/p/dragon-ball-z-glitter-and-glamour-android-18-9-1-inch-pvc-figure-white-shirt/-/A-78673329

  • TimbalesTimbales Posts: 2,332
    In creating a flip-flop/thong that mimics real world movement, would approaching it like a unisex/universal prop parented to the ball of the foot be an approach?
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