Exp exporter slowdown bug

meipemeipe Posts: 101
edited December 1969 in Daz Studio Discussion

Hi there,

I have built a set of morph for V4 (>50) requiring ExP to be injected. ExP files has been created with DS 4.0. While testing, everything works great, morph channels are created, deltas and dependencies are correctly injected, but... after tweaking the 18th morph, dials become slow and, let's say, at the 22th, DS freezes...
I tried to tweak the dials in a different order, same bug, no morph looks to be bugged by itself but at the 22th, whatever it is... exit Daz Studio.
I tried to inject 30 basic morphs too, with no depedencies, same behaviour!

Same story for the REM! If I create small REMs, <20 morphs, all's fine. But a full 'heavy' REM will freeze DS.<br /> I tested on DS4 64 bit and DS 4.5 32 bits on two different PCs, same story.

Any idea of what's going on?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    Is this manually adjusting the dials, or loading or saving files? The description is a little confusing.

  • meipemeipe Posts: 101
    edited December 1969

    I mean manually setting the dials to 1, then to 0 one after another. At the 22th-23th DS seems to enter in a neverending task and all Windows7 is freezed. Sorry if I'm confusing!

  • meipemeipe Posts: 101
    edited December 1969

    If I inject the morphs one at a time, I mean with 30 injectors instead of only one injector, the bug is solved! And I can remove all of morphs with the single REM file without any freezing. Weird. It looks like the bug is involving virtual memory, because when DS begins to slow down, the computer starts to write a lot on the hard disk...

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    Well, I loaded V4 without preloading Morphs++, injected Morphs++ using the All pose, and set nearly 40 morphs to 1 and then to 0 without any discernible impact. Is this happening with the standard morphs or only with those you create yourself?

  • meipemeipe Posts: 101
    edited December 1969

    I have the same problem with morphs++... It is weird that I experiment it on two different PC and two different versions of DS (DS 4.0.3.47 and DS 4.5.1.6). Maybe my V4.2 is bugged, bah.

    I spotted the bug is related to the grouping. If I set to 1 twenty-one morphs in a group (I stop there to avoid the freezing), the last ones will slow down as I said, but then if I go to another group, I will be able to tweak the first 17-18 very fast, then again a slowdown, same story with the next group, etc.

    Of course at this point, the solution would be to pack morphs with groups of 15...

  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    meipe said:
    It looks like the bug is involving virtual memory, because when DS begins to slow down, the computer starts to write a lot on the hard disk...

    I'm almost afraid to ask this, but how much RAM do you have and how much free space do you have left on your C-drive?

  • meipemeipe Posts: 101
    edited December 1969

    Cayman said:
    meipe said:
    It looks like the bug is involving virtual memory, because when DS begins to slow down, the computer starts to write a lot on the hard disk...

    I'm almost afraid to ask this, but how much RAM do you have and how much free space do you have left on your C-drive?

    On the first PC (32 bit, DS4.5) 4G RAM, 75G on C-drive. On the second one (64 bit, DS4) 8G RAM, 500G on C.Drive. I checked for viruses too...

  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    meipe said:
    Cayman said:
    meipe said:
    It looks like the bug is involving virtual memory, because when DS begins to slow down, the computer starts to write a lot on the hard disk...

    I'm almost afraid to ask this, but how much RAM do you have and how much free space do you have left on your C-drive?

    On the first PC (32 bit, DS4.5) 4G RAM, 75G on C-drive. On the second one (64 bit, DS4) 8G RAM, 500G on C.Drive. I checked for viruses too...

    Well, it was just a thought... That RAM seems pretty low though. Sometimes the Pagefile, which contains the virtual memory, just eats up the remaining space on the C-drive and so everything grinds to a halt. But you don't seem short of space, so the only other memory related option I can think of is that your maximum setting for the Virtual memory is too low, and might need to be increased.

    You could also try whipping out the 4G of RAM from the 32-bit machine and sticking it in the 64-bit machine to up the RAM in that!

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    I was using 4.6.0.18, the current version, though I don't recall seeing such a problem in the older versions.

  • meipemeipe Posts: 101
    edited December 1969

    Cayman said:
    meipe said:
    Cayman said:
    meipe said:
    It looks like the bug is involving virtual memory, because when DS begins to slow down, the computer starts to write a lot on the hard disk...

    I'm almost afraid to ask this, but how much RAM do you have and how much free space do you have left on your C-drive?

    On the first PC (32 bit, DS4.5) 4G RAM, 75G on C-drive. On the second one (64 bit, DS4) 8G RAM, 500G on C.Drive. I checked for viruses too...

    Well, it was just a thought... That RAM seems pretty low though. Sometimes the Pagefile, which contains the virtual memory, just eats up the remaining space on the C-drive and so everything grinds to a halt. But you don't seem short of space, so the only other memory related option I can think of is that your maximum setting for the Virtual memory is too low, and might need to be increased.

    You could also try whipping out the 4G of RAM from the 32-bit machine and sticking it in the 64-bit machine to up the RAM in that!

    I'm usually on computers not too powerful to be sure other people will be able to use my stuff without any trouble. Morphs ++ isn't a recent product, and it has been very popular... I'm sure lots of users with old PCs have used it... Anyway I tried to increase virtual memory, with no change in DS behavior.
    I just packed 100 morphs in groups of 15, I was able to dial them all with no trouble, and to remove them quietly!

  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    I've just tried the Morphs++ test.

    Up to about 40 morphs everything ran fine, then I noticed a rapid expansion of Memory usage in the Task Manager, and DAZ began to act sluggishly and then froze. It has now unfrozen itself again, but poor Victoria has 90 morphs to her name and looks a mess - even X & M's famous 'Full Body Fix' would struggle to make her presentable. ;-)

    Memory usage rose to 9 Gb. It has since stabilised. I have 18Gb of RAM, Win7 64-bit with DAZ 4.6.

    I'm not really sure what the moral of this story is!

  • meipemeipe Posts: 101
    edited December 1969

    Cayman said:
    I've just tried the Morphs++ test.

    Up to about 40 morphs everything ran fine, then I noticed a rapid expansion of Memory usage in the Task Manager, and DAZ began to act sluggishly and then froze. It has now unfrozen itself again, but poor Victoria has 90 morphs to her name and looks a mess - even X & M's famous 'Full Body Fix' would struggle to make her presentable. ;-)

    Memory usage rose to 9 Gb. It has since stabilised. I have 18Gb of RAM, Win7 64-bit with DAZ 4.6.

    I'm not really sure what the moral of this story is!

    Mmm... maybe this problem hasn't been reported as few people bother to tweak so many dials... maybe only character creators do, but they generally own powerful computers... hum, hum!

    'even X & M's famous 'Full Body Fix' would struggle to make her presentable'... whoops, haha :lol:

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