Male legs more realistic
Achillias
Posts: 89
This is a request to all the PA's who make male characters and poses: Is it possible to make the male legs more realistic?, especially when the knees are bent. When my character crouches, the legs are very unrealistic, see image:
When a leg bents, you shouldn't see the knee bone like the image above. On the internet I found an image of Craig Dowsett, with far more realistic legs. I want my character legs like this:
Post edited by Achillias on
Comments
Have you tried Zev0's Bend Control products.... they may address your issue
To the OP, which generation is the top image?
EDIT: But I would try either zev's products or my shapes that bring the bending closer to what you need. Genesis 8 has a lot more correctives and cleans up the kneebends as well, but it would be unrealistic to ask PAs for a bunch of JCMs with a character with various material options, the price would be more than most would be willing to pay.
Thanks for your reactions. The top image is G8M. And I tried Bend control for my G7 characters, but that didn't solve this kind of 'knee'-problem.
https://www.daz3d.com/hy-detailed-morphs-for-genesis-8-male
What shapes do you mean with "my shapes"? Where do I find those? And what are JCMs?
I really don't understand why it is unrealistic to ask for realistic legs to an organisation who claims to produce 'realistic' characters...
I'd like improved leg bends as well. It doesn't seem unreasonable to ask for improvements in this area.
There are products available from zev0 that cover this and the shapes i provide have bending corrections specific to the shape I provide, however I've noted that the example that was provided was is not that realistic either. Bend your knee and take a photo, it's not a square like the image presented, at least not mine. Everyone's body is unique, but mine is closer to what I make in my products because i'm using actual references, not eyeballing what I think is correct. So saying something realistic varies from one person to another, so it's subjective. So that's one thing.
I'll also note that I've duplicated the pose in the base M8 and G8M and with a similar to the pose presented and that was not the bend I got. So there was probably additional morphs added or the M8 or character shape was not dialed in at 100% for the shape (because a good deal of PAs don't make custom shapes, they use the body morphs provided by DAZ3D).. which brings us to an issue.
With a fraction of bones in genesis versus real people, and the infinite combinations in the morphs provided, you're not going to ever get realistic bends; you'll at best get an approximation. Someone may provide specialty products to help with bending, but with thin margins on male items you're going to either get characters with skin, or bending products, but not both. That puts the product out of the range most people are willing to pay and the PA still making their money back on the investment. And if they're using DAZ3D's morphs for their characters, they're not making body correctives for something that should already be provided in terms of bending, so that's when products like zev's come in.
The male and female shapes in my store average about 50-100 jcms per product which help correct mesh in some more extreme poses, but it's not going to solve every bend you throw at it if you want realistic bending because genesis is simply NOT set up like the human body. It's not possible. Also creating a product of that size takes 1-2 months to do.. outside of even making a skin to go with it. That's why I said you're going to get one or the other, but not both. The cost/benefit ration isn't there for male products.
I support this request, too. There is to much attention for the female shapes compared to the male shapes. I wonder why that is?