DAZ Studio Pro 4.6.0.18 Collada Export Help
amy_aimei
Posts: 139
I tried to use the Collada Export in DAZ Studio Pro 4.6.0.18. I'm not sure which options I should select or not to select. In additional, what is "Include morphs" does? I tried to select that option and go to the "Morphs" tab and select all morphs, the exported file is the same as the one exported without "Include morphs". Am I using it correctly?
Comments
I'm a Blender, iClone, VUE and Poser user.
I'm not a Unity 3D user.
1. Blender
The default setting is ok.
If you want to export an animation, Check 'Animation' and 'Include transformations'.
Blender Collada can't import morphs.
2. iClone
iClone doesn't support Collada.
3. VUE
Same as Blender. E-on software says "it supports full COLLADA." But VUE can't read morphs or can't read them properly.
Poser Pro 2014's COLLADA maybe be imported properly into VUE. I'm not sure, because I don't have Poser Pro 2014.
4. Poser
SmithMicro says "Poser Pro 2014 only can import COLLADA."
So, I don't know about DAZ COLLADA compatibility problem.
--- Include Morphs ---
If you want your actor (i.e., Victoria 5) to talk and express her feelings(i.e., smile, cry and anger),
you handle the morph dials or sliders for those.
'Include Morphs' means those.
In my cases, 'Include Morphs' is not usable. Because I don't have the software that supports the option.
I've not tested the cases of exporting Collada after triangulating actors. SmithMicro say, Poser Collada doesn't like rectangular-faces model.
To import Daz into Vue you have to set your export to generic collada, all other standard export settings should work.
If your characters render all silver in Vue, just select your character, select all materials and turn reflections down to zero.
You can export animations and you can re-pose your character in Vue.
Artd3D,
So how do you export the animations from Daz and apply them in Vue? All the animations are stripped from my Collada import in Vue. I've been trying to get this figure support/crossover working for a while now.
Thanks,
Rodger
Roger
Do the export the same as above, except when you export, click "show hidden preferences" and check animation.
If you made your animation with aniblocks, you have to right click on the aniblock screen and click "bake to studio keyframes" before you export to collada.
You have to have the Vue Import module to import animations. Vue Frontier will not import animations.
Hope this helps you.
@leeseal: you say a lot of tools cannot import collada with morphs, but some of them can, it is DAZ that creates corrupt files. E.g. the files created with Daz Studio 4.5 fail in the collada file validator. I did not test 4.6, but I'm sure it is still the same...
To fxbar.
Maybe, you are right. I don't have any ideas on DAZ collada technology. But
1.
Blender collada developer says it can't import collada morphs.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Data_System/Files/Import/COLLADA
2. iClone supports not Collada but FBX. It's a known-well thing as you know.
3.
And this is on VUE collada module, 3DImport.
"And finally, 3D Import will add support for morph targets with DAZ collada files."
http://www.e-onsoftware.com/products/vue/vue_2014_modules/?page=3dimport
4. Poser
I said, "I'm not sure about Poser Pro Collada. I don't have Poser Pro."
I'd like to test it on my own and wish that Poser Pro can import DAZ collada morphs correctly.
Anyway, here is Poser Pro Collada information.
http://poser.smithmicro.com/collada.html
And with google I find this (at time of blender 2.66, they are at 2.69 now) http://blenderartists.org/forum/showthread.php?282425-Collada-Improvements-in-2-66-We-need-more-testing
But this is not about what blender can import. It is probably buggy too. It's about that collada is a specification and you can test if a file clearly violates that specification.
But if it would work I wouldn't care that the files Daz exports violate the specification, but it does not work.
Even worse, while with Daz Studio 3 you could at least export the stuff more or less, with new Daz Studio 4.x and Genesis 1 & 2 you have the problem that exporter support for each figure is different, and with different bugs and errors. So you can now not even export V4/M4 reasonably, and that worked with Daz Studio 3.
To fxbar
In the end of the article, the section titled as 'Important things to remember' says "no support for modifiers yet."
I don't know about Collada specification. And I didn't say DAZ Collada exporter is no problem. I have no idea on that. So I just don't blame DAZ Studio now.
I spent more than three years on testing the hell exporting and importing. I hope that many people don't waste their time like me. So I shared the information I have.
As you said, we can't import models properly from DAZ Studio to Blender.
And here is one more thing I tested.
DAZ3D Carrara 8.5 pro can't read the collada properly from DAZ3D DAZ Studio 4.
I don't know which one is guilty.
e-on software VUE 2014 PLE can read it well as a static model.
So I just guess that Carrara is a bad guy, maybe.
I don't use DAZ Studio 3. I use the version 4. I finally succeeded in importing an whole animation into Blender. Human in suits and hair, body movements, facial expressions, lip-syncing and eyes-blinking. That's a very very very headache work. So I decided to wait for Blender Collada to support modifiers. And now, I start studying modeling with Blender. I got a lesson from the time I wasted. If possible, use only one software. Exchanging is Eeeevil!