Perpective on hardware.
Joe Cotter
Posts: 3,259
Hardware changes, we all know that. It updates rapidly. But... here's the thing... how many of us don't have this good of a system for our main box for creating graphics?
Comments
I have an 8 core i7 (OC at 4.2) with 16 gig DDR3 and a 2 gig DDR3 vidcard, but then again I play and develop for games. Luckily for image rendering purposes you don't need all that.
I have a 6 core i7 with 32GB RAM and liquid cooling but as FSMC said I do this for a living and development. That much isn't needed for hobby rendering
Man, I just moved from my old Dell quad core AMD Phenom computer with 8gb of RAM to a new Maingear Potenza i7 quadcore with 16gb of ram and felt like I was going places. Now I'm already feeling inadequate.
I'm still using i7-860 with 8GB of RAM
Quad core I7 2600k (hyperthreaded and oc to 4.7), 8gb ram, and SLI gtx 460 superclocked vid cards, but like above, I'm a gamer and built my rig before I really got into Daz.
Daz only reads one of my gfx cards though I believe.
You're also linking a next gen gaming console. Gaming requires more oomph than rendering.
You guys are so lucky... I have an ADM Dual Core with 2 GB RAM. As you can imagine, DS does not run very well on that... I am constantly looking for a better system, but something always foils my plans - most often money issues.
Those are the specs of the pc I'm building right now (with an Asus GTX 650Ti). It's my first build and everything's installed and connected up, but the PSU hasn't arrived yet, so I don't know if it works. LOL.
I've never played a game in my life, but building a fast system is pretty cheap nowadays and I wanted to try it. Coming from an i5, 8Gb DDR2 and an old Nvidia 250 GTS, this should be an improvement.
mac
The most cost-effective thing you could do is buy more RAM. It's pretty cheap these days and would really give your system a boost.
mac
The most cost-effective thing you could do is buy more RAM. It's pretty cheap these days and would really give your system a boost.
mac
That depends on the OS and whether they're on 32 or 64bit. 32 bit is much more restrictive and generally only allows for 3-4GB ram at one time.
Those are the specs of the pc I'm building right now (with an Asus GTX 650Ti). It's my first build and everything's installed and connected up, but the PSU hasn't arrived yet, so I don't know if it works. LOL.
I've never played a game in my life, but building a fast system is pretty cheap nowadays and I wanted to try it. Coming from an i5, 8Gb DDR2 and an old Nvidia 250 GTS, this should be an improvement.
mac
Good luck with the new rig! Since you don't game, you should see some nice improvements.
I built this one over 2 yrs ago and it was state of the art then, not so much now, LOL.One of the games I develop for needs a ton of CPU power thrown at it so I am still waiting for some new significant CPU tech boosts to come out before upgrading again. I was hoping that by now there would be stock 6 GHz chips on the market, but I blame consoles for the lack of PC development
That depends on the OS and whether they're on 32 or 64bit. 32 bit is much more restrictive and generally only allows for 3-4GB ram at one time.
True, also which versions of vista or Win 7 (home versions up to 16 gig only) is used also dictates how much ram can be used
Well .. I have 2 computers, one intel and amd other. Intel: Core i7 2600/8 gigs of memories dr3/GTX560se;
AMD: phenomll x6 1090T / 8 gigs of memorias/gt9500
Amd is used to rendercow.
But I stopped my project after importing 10 persongens poser for vue.
8 gigabytes of memories is impossible to do so. The crashes are at each click.
The usage monitoring% of memories, reached 93% of 8 gigas
But even sat out the scenery, vehicles etc.
then, not even 16 gigs will be enough for me.
if my system has used 93% of 8 gigas would then around 46% of 16 gigabytes, not yet counting the scenery, and vehicles.
32 gigs of ram memories is the solution.
I will continue my project only after the arrival of my new computer intel i7 3770/32 gigs of DDR3 memories.
That depends on the OS and whether they're on 32 or 64bit. 32 bit is much more restrictive and generally only allows for 3-4GB ram at one time.
True, also which versions of vista or Win 7 (home versions up to 16 gig only) is used also dictates how much ram can be used
Well, it is 32 bit and OS is Windows XP Home. So it won´t make use of extra RAM. I don´t think I can power it up much - and I don´t have the skill to do so anyway... Hopefully I will be able to buy a better computer this year, or at least next year. Thanks for suggestions!
...have an i7 with 8 threads, 12GB tri channel memory (upgradable to 24) and a GPU with 1G GDDR5. Yes, it may be a bit "old school" in comparison with the SOTA systems out today that can load up to 32G in Quad Channel mode, but like maclean, I don't do games, not even any of the basic PC games most prebuilds come bundled with. This system also doesn't even have any office productivity software on it or a hardwired Net link. So I have all my system's resources (less what the OS requires) devoted to 3D CG production and rendering.
While 2.2GB is pretty good for the GPU, keep in mind the GPU does not come into play during the render process unless one is using an unbiased render engine. With game systems, is it more important as they tend to rely on OpenGL and DirectX rather than CPU based rendering.
The memory is most likely fast dual channel.
As the article also mentions the PS4 is apparently cloud dependent for storing player data as it only has a 160GB HDD. Even my 6 - 1/2 year old notebook has twice that capacity at 7200RPM.
I think I'm fine for now.