Forest Bundle

shanteshante Posts: 206
edited December 1969 in The Commons

I am thinking of getting the DAZ Forest Bundle or single Forest sets...haven't decided yet.
But my question is the Forest Set looks rich in stuff and wondered how that will tax my render engine.
I have Secret Forest and Return to the Secret Forest and they seem to render fairly well at 1500 x 1500 at 300 dpi on my i7 MacBook Pro with at tines several figures in the scene. I do a lot of glamour/nude art/pin-up/fantasy imaging so additional clothing characters are rarely an issue but I do also use them. Of course i know the more you use in the scene the more it taxes the render engine. But for the most part wanted to get an idea of what to expect from these Great looking Forest Sets before i take the plunge.
Any thoughts or comments would be appreciated.
Also as an afterthought, I took the video tours of the sets and noticed the rocks seemed to float over the water and grass land. Is this merely my imagination or are the rocks not set up properly...or perhaps an issue with shadows?

Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    To answer your first question, the forest sets are fairly taxing. They load as full scenes rather than modular, so there's a lot of geometry. For conveniences sake, you get two different versions. A high-resolution and a lower res version. The high res-version uses nicer textures. I've not noticed any issues with floating rocks, so I think it's safe to assume you needn't worry on that issue.

    The entire set is quite large and detailed, and it's difficult to hide parts of the scene without hiding entire groups of trees or rocks. Your CPU is easily up to spec, but the big question to ask is how much RAM do you have? That will be the big deciding factor in whether this will slow your PC down.

  • shanteshante Posts: 206
    edited June 2013

    To answer your first question, the forest sets are fairly taxing. They load as full scenes rather than modular, so there's a lot of geometry. For conveniences sake, you get two different versions. A high-resolution and a lower res version. The high res-version uses nicer textures. I've not noticed any issues with floating rocks, so I think it's safe to assume you needn't worry on that issue.

    The entire set is quite large and detailed, and it's difficult to hide parts of the scene without hiding entire groups of trees or rocks. Your CPU is easily up to spec, but the big question to ask is how much RAM do you have? That will be the big deciding factor in whether this will slow your PC down.

    As a Pz3 how do you set a figure up in the scene with all that stuff in the stage? How do you find it if the set is as it seems so huge and spread out...seems it would literally be like trying to find a hiker in the forest. :)
    I really am curious as to set up difficulties. I normally work out my figures etc and then roll through the library to find a set or background to work them into. Though as I said, I do love working with the other two forest sets i have, which don't seem quite so extensive and daunting, working with a pre-set environment that large, sounds like a real chore trying to figure out where, in that huge forest, to put your figure(s)

    8 GB 1067 MHz DDR3 RAM on a 2.66 GHz Intel Core i7 Processor and I always run just Poser 7 alone to avoid memory grab issues. To test and set-up complex scenes I render at low res (quarter spec resolution) 2 times before relaunching Poser) and simple set ups with just 1-3 figures 1 time at half res before relaunching. Poser 7 seems like the old Poser 4 in that it is a real memory hog...very inefficient. I hope newer iterations of Poser are better for that. I just got Poser 9 at a real low price and look forward to loading it but don't move to fast.

    Post edited by shante on
  • Herald of FireHerald of Fire Posts: 3,504
    edited June 2013

    I suppose it could be considered daunting, but I guess I'm used to it. For my part, I use Daz Studio which has a handy framing function that zooms and centers the camera on a figure. It is a large set, but not so large that it should pose any big difficulties in posing and moving figures around.

    Post edited by Herald of Fire on
  • shanteshante Posts: 206
    edited December 1969

    I suppose it could be considered daunting, but I guess I'm used to it. For my part, I use Daz Studio which has a handy framing function that zooms and centers the camera on a figure. It is a large set, but not so large that it should pose any big difficulties in posing and moving figures around.

    oh sorry maybe I mis-Wrote. What I meant to write was how do you put the figure(s) where you want them in the set itself. I can pre-pose the figure(s) first roughly and place in my figure library and open the set and place the figures I want but is there an easy way to place them say in the middle of the creek at the second bend just before the dropped tree log? LOL

  • CypherFOXCypherFOX Posts: 3,401
    edited June 2013

    Greetings,
    Good question; here's how I do it, typically.

    I click an object near where I want the character to go, or (if I have a camera already set up, like in many cases with the forest) I create a new 'point light' using the current transform and position it where I want to move the character. I select the (what I call) 'positioning object', and then my character in the Scene menu, and I open the 'Align' tab. I set X and Z to 'align : centers', and typically leave Y alone. Then I click 'Align', and my character appears centered on that object.

    Then (if I created a point light, or something like it for positioning) I hide the positioning object, and go from there.

    The forest is more complex than most scenes, because the objects are grouped together, so you more often have to find a camera angle you like, or move your perspective view around until you find a good spot and _create_ a camera there, then create a point light, position it (the bounding sphere on point lights is helpful here), then align your character to it.

    And I'm on a beefy box (at work right now, 16GB 1.3GHz DDR3 RAM, 3.4GHz i7) and it's pretty slow to work with the 'Forest Superior' setup. It's doable at least, as opposed to my sad older Core 2 Duo mac laptop at home, which I've pretty much given up on doing anything Forest-related with.

    Best of luck!

    -- Morgan

    Post edited by CypherFOX on
  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    shante said:
    I am thinking of getting the DAZ Forest Bundle or single Forest sets...haven't decided yet.
    But my question is the Forest Set looks rich in stuff and wondered how that will tax my render engine.
    I have Secret Forest and Return to the Secret Forest and they seem to render fairly well at 1500 x 1500 at 300 dpi on my i7 MacBook Pro with at tines several figures in the scene. I do a lot of glamour/nude art/pin-up/fantasy imaging so additional clothing characters are rarely an issue but I do also use them. Of course i know the more you use in the scene the more it taxes the render engine. But for the most part wanted to get an idea of what to expect from these Great looking Forest Sets before i take the plunge.
    Any thoughts or comments would be appreciated.
    Also as an afterthought, I took the video tours of the sets and noticed the rocks seemed to float over the water and grass land. Is this merely my imagination or are the rocks not set up properly...or perhaps an issue with shadows?

    Everyone's mileage may vary, but the forest set wasn't to my taste. It rendered slowly on my box, and the ground particularly the grass wasn't realistic enough for me. The trees are nice though.

  • Andrey PestryakovAndrey Pestryakov Posts: 172
    edited December 1969

    shante said:
    To answer your first question, the forest sets are fairly taxing. They load as full scenes rather than modular, so there's a lot of geometry. For conveniences sake, you get two different versions. A high-resolution and a lower res version. The high res-version uses nicer textures. I've not noticed any issues with floating rocks, so I think it's safe to assume you needn't worry on that issue.

    The entire set is quite large and detailed, and it's difficult to hide parts of the scene without hiding entire groups of trees or rocks. Your CPU is easily up to spec, but the big question to ask is how much RAM do you have? That will be the big deciding factor in whether this will slow your PC down.

    As a Pz3 how do you set a figure up in the scene with all that stuff in the stage? How do you find it if the set is as it seems so huge and spread out...seems it would literally be like trying to find a hiker in the forest. :)
    I really am curious as to set up difficulties. I normally work out my figures etc and then roll through the library to find a set or background to work them into. Though as I said, I do love working with the other two forest sets i have, which don't seem quite so extensive and daunting, working with a pre-set environment that large, sounds like a real chore trying to figure out where, in that huge forest, to put your figure(s)

    8 GB 1067 MHz DDR3 RAM on a 2.66 GHz Intel Core i7 Processor and I always run just Poser 7 alone to avoid memory grab issues. To test and set-up complex scenes I render at low res (quarter spec resolution) 2 times before relaunching Poser) and simple set ups with just 1-3 figures 1 time at half res before relaunching. Poser 7 seems like the old Poser 4 in that it is a real memory hog...very inefficient. I hope newer iterations of Poser are better for that. I just got Poser 9 at a real low price and look forward to loading it but don't move to fast.

    You will need Poser Pro to work with the forest, otherwise the regular version (32-bit) can not render the image.

  • Andrey PestryakovAndrey Pestryakov Posts: 172
    edited June 2013

    Most resources takes grass. I did it low poly but even now it is so slow to work with the viewports and longer renders. I can not imagine how much weight was the whole scene of Forest if make every blade of grass individually. ))

    While you are looking for a place for your character, you can turn off the grass and bushes, maybe even some types of trees. When you find a place for your character, then already turn on all the other objects, buyout you need. Then adjust the camera setup.

    For DAZ Studio is the bonus scenes that go along with the Forest Elements, in these scenes, you can turn off any tree.

    Post edited by Andrey Pestryakov on
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    For DAZ Studio is the bonus scenes that go along with the Forest Elements, in these scenes, you can turn off any tree.

    Useful to know. I might have to pick those up to streamline future renders :)
Sign In or Register to comment.