luxus ambience question

AdemnusAdemnus Posts: 744
edited December 1969 in Daz Studio Discussion

in 3delight, if I want computer screens to have glowing displays, I put my image map in diffuse and ambient and up the ambient to 100%

Its not showing up in lux.

Is there a way to do this in lux? I dont see a lux ambient channel.

Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    in 3delight, if I want computer screens to have glowing displays, I put my image map in diffuse and ambient and up the ambient to 100%

    Its not showing up in lux.

    Is there a way to do this in lux? I dont see a lux ambient channel.


    Lux doesn't have an ambient channel because it deals with light using real-world physics. Essentially what an ambient surface does is emit its own light, so that it becomes more visible. If you want to reproduce this effect in Luxus you can turn the surface into a light source and have it emit light based on its texture.

    This also means that VDU's will more accurately project the light onto their nearby surroundings as well, which doesn't occur with ambient values alone.

  • AdemnusAdemnus Posts: 744
    edited December 1969

    in 3delight, if I want computer screens to have glowing displays, I put my image map in diffuse and ambient and up the ambient to 100%

    Its not showing up in lux.

    Is there a way to do this in lux? I dont see a lux ambient channel.


    Lux doesn't have an ambient channel because it deals with light using real-world physics. Essentially what an ambient surface does is emit its own light, so that it becomes more visible. If you want to reproduce this effect in Luxus you can turn the surface into a light source and have it emit light based on its texture.

    This also means that VDU's will more accurately project the light onto their nearby surroundings as well, which doesn't occur with ambient values alone.

    thanks! That works very very nicely

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