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I know that Fenric did a Shader Doctor and some fixes for Poser content import. I didn't get those and don't know what the full feature set is and whether he included this specific fix. A plugin would be quicker that saving out to a large text file and back especially if you add more figures to the scene directly from the Content tab.
He did a mipmap one too but I never bought it as rarely need to do this,
http://fenric.com/wordpress/downloads/
only trial cannot get product page to see store
Thanks Wendy,
Okay, I see, his Fox Den website is a bit broken but he did do an Advanced Shader Tweaker which lists that default Fast MipMap fix so if that is still available I won't want to double up on his efforts - except for my own study and use. As I said I'm working in that area.
A comment from 2016 suggests the the Fast MipMap to Sampling conversion may not be fully functional:
The full post can be found here:
https://www.daz3d.com/forums/discussion/comment/1039314/#Comment_1039314
So, this may still be a needed function.
a way to set up a shader preset that can apply a shader without losing the loaded texture map would be apreciated kewl. like the old poser wacros could apply sss if holding the shift key
Thanks for the quote and link de3an. It's going down through a complex, or nested, list of shaders that I'm working on and if Fenric couldn't complete that task I think I can. I need to test out some simpler code first to make sure and fixing the filtering would be the best intermediary step.
Glad to help.
Thanks for continuing to support Carrara.
I've got a working version of this plugin that I've called the Filter Fixer which you can download from my Laboratory. This is able to walk through a simple or complex shader, look for any Texture Maps then change the Filtering mode to whatever you want. It can be applied to the current scene selection, such as Actor on a figure, or all of the master shaders in the scene.
I've tested it with standard figure content import and shaders with a layer list but nowhere near exhaustively so let me know if you find a case where it fails. Poking around deeper inside shaders wasn't easy to figure out (not for me and not without sample code) and my first attempts involved some memory hacking but the code I've used sticks to the rules so I'm confident of its stability.
A planned improvement will be to add the option to include or exclude certain filter settings so you could only change those shaders with the Fast Mip-Map setting to Sampling etc.
Thank you so much!!