Rotating texture maps?

Hello!

This might be a very "noobish" question, but it bothers me...

Is there a possibilty to rotate own texture files 90° in DAZ Studio, or is the only way to go back to hexagon and change the hole UV-Map?

 

Comments

  • SimonJMSimonJM Posts: 5,999

    Pick the LIE option from the drop down list next to the image in the Surfaces tab, you'll be able to rotate the image in 90 degree increment and/or flip horizontally and vertically.

  • macleanmaclean Posts: 2,438

    An easier way to flip textures horizontally or vertically is to set Horizontal/Vertical Tiling to -1. But rotating a texture 90 degrees is usually done in LIE. It *can* be done in Surfaces, but you need to go into Shader Mixer and add the appropriate bricks. I can give you the details, but it's not for the faint-hearted. Also, the rotated texture is only visible in the render, not in the viewport.

  • Thank you very much!

  • manekiNekomanekiNeko Posts: 1,414
    SimonJM said:

    Pick the LIE option from the drop down list next to the image in the Surfaces tab, you'll be able to rotate the image in 90 degree increment and/or flip horizontally and vertically.

    .. used ds for years, didn't know this >_< thanks a lot for this useful info!
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