Graphmate and KeyMate with Animate2
Mosk the Scribe
Posts: 888
I've read through some old posts but still didn't come away with a clear understanding of whether or not the benefits afforded by graphmate and keymate could be captured in Aniblocks to use in Animate2.
Anyone with experience on using these (and then making aniblocks from them)
Thanks
Comments
aniMate2 is great for users of pre-made blocks. There are many mechanism in place to make it easy for the users of aniBlocks.
Altering existing aniBlocks is also pretty easy and can be very satisfying in getting a variety of results.
Creating new aniBlocks from scratch is doable with aniMate2, but because of the mechanism mentioned above, there are all sorts of rules you have to get right when making them if you want them to act like people expect.
Creating an animation from scratch using keyMate and graphMate is arguably easier than in aniMate2, because you don't have the rules and mechanisms of aniMate2 to deal with.
But once you decide you want to make an aniBlock out of what you have done with keyMate and graphMate, you are back to facing the mechanisms and rules of aniBlocks. Like I wrote, they make it easier for the user, but it does add complexity to those who create them. It's not like its terribly hard, but it can be the source of frustration.
all 3 tools are great, if daz first create better IK/FK working system.
animators time is important, please don't waste it.