Amazing Outfits
ARealiti
Posts: 135
Would be great to see these style of modelling in Daz content. These are all 3D models.
These style of of modelling would be so popular, the clothing is complex and so wonderful would love to see this style on more Daz content.
Comments
Check out Luthbel's store https://www.daz3d.com/luthbel
If these are game models, they are modeled specificlally for games and have no layers and are airtight meshes with detail coming mostly from the normals. Models developed for use in daz studio for rendering and animations are designed in layers to apply to figures and allow for more versatlity in mix and matching parts.
Amazing, you picked my favourite artist, an amazing Daz artist, if everyone follows that style Daz content would be so popular.
Problem is, everyone has different skill levels and some DS users have different needs other than the style luthbel produces. I agree though, Luthbel does a great job!
As for daz content being popular, we already have to many users trying to use daz content outside of Daz Studio in other apps and games, many without the needed licenses, so I am fine with how popular it is already. Ideally DAZ should increase their staff and update Morph3D https://www.morph3d.com/ so that all wannabe game developers would have a place to go so this site could focus on content and tech for daz Studio only. Problem is wannabe game developers see the detail availiable for Daz Studio and want that instead of actual game developed models
Well everything has a place in the world and lingerie and bikini models are fine but many movies and film and television also have application for these complex clothing models not just games, not all characters can run around in flimsy sexy outfits :) many action movies and television series. Please don't be angry I wasn't trying to offend you.
Not offended in the least and unsure where the lingerie and bikini references came from since I never mentioned them. My point was that Daz3D content is developed for use in Daz Studio primarily and as such is designed in a certain way for that specific use. There are many other places that create commercial high end 3D content for use in other apps or uses such as movies and film and television such as Turbosquid, Hum3D, CGTrader, etc.
Don't want to bust Your bubble, but I would not buy either of those outfits.
I'd prefer more realistic looking things. That barbarian outfit looks like pure hollywood for example. No fighter with any brains would put stuff like horns on the helmet, due to the risk of getting his neck broke when hit there with a sword.
For me, things like poseability of clothes are much more important. Like opening/closing jackets, different undress states (for female and male figures!) and built-in dForce without the need to jump through hoops to let those materials behave like they would in real life. And PAs shouldn't forget that clothes should follow a simple principle: one has to be able to take them off, so the proper mechanismns (zippers, buttons etc) should be included and the clothes should have enough openings to get out of them when needed...
If the clothes were also good looking it would be a nice addition.