Help creating mesh/topology from Zbrush obj

New to modeling.  Only know the basics in hexagon.

I want to create mesh? from the head of the object pictured below that can be rigged and textured in Daz3D.

I have looked into topogun but it's out of my budget range.  I have seen an open source project called Meshlab, but I am not sure it is used for what I want to do.  And truthfully I don't have the free time to learn another program.

Thoughts on how I can achieve this?

Character Sculpt

Iron Bust.png
1143 x 1005 - 303K

Comments

  • kenmokenmo Posts: 895

    There is a free program "Instant Meshes" which looks somewhat promising...

    I own 3DCoat which is a ZBrush like program, much cheaper and quite user friendly once you get familiar with the app.

    3DCoat has a retopo feaure but it is the one feature I've not really tried to learn...

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