SOLVED Morphs sent from Hexagon via bridge scaling incorrectly?

oddoneoutoddoneout Posts: 0
edited June 2013 in Daz Studio Discussion

I've been using this tutorial
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/start
in order to try and edit autofit's generated morphs for Genesis. So far I've successfully edited the auto-generated morph for V4 Genesis using this method by importing the orginal mesh by SAV via morph loader but I'm having problems with the V5 morph.

I sent the dress to Hexagon from DS4 via the bridge and then resend it back to DS4 via the bridge when I'm finished editing, the morph loader then loads automatically, I use the same settings found in the tutorial but the morph always ends up smaller than it should be.
I tried the exporting obj, importing obj to morph loader but I kept on getting the scale wrong, hence why I have been using the hexagon bridge.

Where exactly am I going wrong?

v5refitimport.jpg
486 x 464 - 41K
v5refitds.jpg
890 x 647 - 170K
v5refithexagon.jpg
1280 x 800 - 342K
Post edited by oddoneout on

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Looks like you have V5 dialed in, she's taller than the base mesh iirc. When you do clothing you want to do them against the base mesh so they scale properly when you morph Genesis.

  • oddoneoutoddoneout Posts: 0
    edited December 1969

    Vaskania said:
    Looks like you have V5 dialed in, she's taller than the base mesh iirc. When you do clothing you want to do them against the base mesh so they scale properly when you morph Genesis.

    Thats only really if you're starting from scratch though? This has already been autofitted to Genesis, it's not originally made for me, I'm just editing the morphs specific to each body shape. That way I can use the dress on Genesis without auto-fit screwing it up for the main female characters.
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Ehh that part I'm not sure about. You could also look into using d-formers. Those are built right into DS and can be saved out as morphs.

  • oddoneoutoddoneout Posts: 0
    edited December 1969

    Well, good news is that I've solved it!
    Since V5 is scaled at 95% that made it go funny. Put Genesis back to 100% scale, exported and then reimported (it looked right in the viewport after having a few morphs dialed to negatives etc) and now its all ok.

    So there we go, always have Genesis scaled to 100% or morphs get scaled incorrectly. Can't believe its taken me all day to figure that out!

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    lol Glad you got it sorted.

Sign In or Register to comment.