SOLVED Morphs sent from Hexagon via bridge scaling incorrectly?
I've been using this tutorial
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/start
in order to try and edit autofit's generated morphs for Genesis. So far I've successfully edited the auto-generated morph for V4 Genesis using this method by importing the orginal mesh by SAV via morph loader but I'm having problems with the V5 morph.
I sent the dress to Hexagon from DS4 via the bridge and then resend it back to DS4 via the bridge when I'm finished editing, the morph loader then loads automatically, I use the same settings found in the tutorial but the morph always ends up smaller than it should be.
I tried the exporting obj, importing obj to morph loader but I kept on getting the scale wrong, hence why I have been using the hexagon bridge.
Where exactly am I going wrong?
Comments
Looks like you have V5 dialed in, she's taller than the base mesh iirc. When you do clothing you want to do them against the base mesh so they scale properly when you morph Genesis.
Thats only really if you're starting from scratch though? This has already been autofitted to Genesis, it's not originally made for me, I'm just editing the morphs specific to each body shape. That way I can use the dress on Genesis without auto-fit screwing it up for the main female characters.
Ehh that part I'm not sure about. You could also look into using d-formers. Those are built right into DS and can be saved out as morphs.
Well, good news is that I've solved it!
Since V5 is scaled at 95% that made it go funny. Put Genesis back to 100% scale, exported and then reimported (it looked right in the viewport after having a few morphs dialed to negatives etc) and now its all ok.
So there we go, always have Genesis scaled to 100% or morphs get scaled incorrectly. Can't believe its taken me all day to figure that out!
lol Glad you got it sorted.