I created a mobile game using Poser Pro, Daz and Bryce!
neilw711
Posts: 18
Hey everyone,
Long time member, first time posting a thread in this forum. So I spent a whole year and half creating a mobile game designed with Poser Pro 2012, a little bit of Daz and Bryce! It was worth the whole year of designing and editing models in these programs. I'm really proud of what I did and I hope it all goes well when it becomes released in the App Store. I just sent it to Apple today so it'll take a week or two for QA until they approve it.
In the meantime, enjoy the screenshots and join the facebook page at facebook.com/lucengame
Some of these models will be very familiar to those who are long time Daz 3D members ;)
screenshot_4.png
800 x 451 - 908K
screenshot_1.png
800 x 450 - 897K
intro_30.png
800 x 432 - 865K
are_you_ready_finalized.png
800 x 416 - 520K
intro_1.png
800 x 432 - 874K
Comments
Looks.. err.. interesting.
Out of curiosity though, since you say you already submitted it to Apple, do you have an indie license for the Daz content?
D'oh. >.<</p>
I'm so used to pc gaming it isn't funny.
Wow
Everyone spent time talking about licensing and no one wished you luck.
Good luck Neil.
Hope you sell a ton.
OPPS!! Luck!, I haz nada that runs APPs except my PC. I just forget folks love them.
Thank you tsarist and Jaderail!
This is just a simple casual shooting game rendered as 2D animation gameplay. No need to use the meshes.
I did buy the license but I was told that it wasn't necessary for renders but oh well :(
Please tell me you didn't by the license on my mistake? o_O
Good luck with the game
If you bought it in last 30 days you should be able to get a refund. I am not sure what DAZ's policy on refunding licences is, but you can but ask via submitting a case to Sales Support.
Congrats, Neil!
Break a leg with the Game :cheese:
And if you got the license recently but were told you don't need it, isn't it covered by Daz's return policy?
I actually bought the license like 8 months ago! LOL
I'm pretty sure I'm too late for a refund. I used alot of Jack Tomalin's Parkside models and he told me 2 months ago that I didn't need it. I should've done more research before I bought it but oh well, it might be useful in the future.
Thanks again for all the support! I hope this game turns out ok. Programming by yourself can be a challenge, especially if you have to debug errors in your game. So far after extensive testing, there were no bugs but you never know. Most apps get updates to fix issues here and there so who knows what a player will come across.
Looks neat. Good luck with it!
I give my games to my 6 year old cousin to break. If there's a way to do something wrong, you can guarantee the younger generation will find it and exploit the heck out of it! Out of interest, what did you use to code the game in? Lately I've been figuring out Unity as a way to shortcut my game development time, with thus far promising results, though C++ and C# are my true strengths.
Anyway, hope your launch goes swimmingly. Good luck with your new project.
This game looks crazy! I don't have IOS devices, but I am interested to see more of what you've done with this game. Best luck with it.
I give my games to my 6 year old cousin to break. If there's a way to do something wrong, you can guarantee the younger generation will find it and exploit the heck out of it! Out of interest, what did you use to code the game in? Lately I've been figuring out Unity as a way to shortcut my game development time, with thus far promising results, though C++ and C# are my true strengths.
Anyway, hope your launch goes swimmingly. Good luck with your new project.
Thanks HeraldOfFire! I used Corona SDK which uses the Lua language. It's like a slimmed down version of objective-c. It's alot easier to start off with this language and then work your way up to objective-c. I do want to learn Unity but I will hold off on 3D games and Corona works better with 2D games compared to Unity.
Thanks Jim! I am also planning on releasing it on Android devices. There's just too many so I think the Galaxy phones will see a release. I tested the game on an HTC device and found out that some of them have multi-touch problems :(
Respect! I run into to many wannabe game developers online that don't have any ethics or morals when it comes to using others content. Nice to see a good one doing the right things! Best of luck with the release and future products, will pass the word to friends.
Respect! I run into to many wannabe game developers online that don't have any ethics or morals when it comes to using others content. Nice to see a good one doing the right things! Best of luck with the release and future products, will pass the word to friends.
Thanks FSMCDesigns! I did give credit to the original artists of the many content that I used from them. I used so many from other artists that I couldn't really thank them all so I said thank you to all the artists for contributing their work to the 3D stores that I used (runtime DNA, renderosity, etc).
Congrats on completing and publishing your game! That's a tremendous amount of work, as I'm well aware-- I've created a prototype for one but still have a long ways before it is finished. Looks interesting. CharaCter makes me think of "The Turn of the Screw". Creepy! Good luck with it. Don't have an iOS device with me at the moment but when I get home I'll check it out.
EDIT: Oops. Reread your first post and see you just submitted it to Apple. I guess I have to wait a few weeks to check it out. I hope you'll post an announcement here when it is released.
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Congrats!
I know it takes a lot of sweat and foul words to develop a game.
Thanks warmblood, Norse Graphics and Totte! It was alot of hard work and frustration with both the designing and coding. I have a strong computer (not that strong but a good Processor and memory) but for some reason, Poser Pro 2012 had slowness issues when there were tons of objects on screen. When I make enough money, the first thing that I am investing in is a POWERFUL computer because I do plan on using Daz/Poser for future games ;)
Btw, the game will also be released for Google Play but only on Galaxy devices. I tried testing it on HTC but that phone has multitouch problems :(
Designing games for mobile use in North America is a nightmare.
I used to work in Capcoms NA office for mobile games.....and they had programers modifying and recompiling code for pretty well every handset for every popular brand of phone. Was such a mess.
The asian market is so far advanced in that they actually have standards the phone makers must develop towards...so that standard makes it alot easier to develop games for since they dont have to be redone for everything.
Congrats on getting yours done!
Rawn
Designing games for mobile use in North America is a nightmare.
I used to work in Capcoms NA office for mobile games.....and they had programers modifying and recompiling code for pretty well every handset for every popular brand of phone. Was such a mess.
The asian market is so far advanced in that they actually have standards the phone makers must develop towards...so that standard makes it alot easier to develop games for since they dont have to be redone for everything.
Congrats on getting yours done!
Rawn
Thanks Rawn! The good thing about the SDK that I am using is that you can configure your game to all devices with a simple code for iOS and Android devices. It literally takes less than a minute. Since I did make the ratio specifically for phones that are 4 inches or bigger, I had to tweak the codes a little bit to fit and function properly on the smaller 3.5 iPhone screens.
Kudos for taking on and completing such a project!
For others looking to design 2D games that can go to iOS and Android, LiveCode can compile to both and has a pretty friendly programming language: http://livecode.com/what-it-does/mobile-games/
The development kit has been open-sourced and is free now.
Thanks zigraphix! There's alot of competition now with all SDKs. Every SDK right now is free for iOS and Android. Even Unity announced their free membership. You have to pay to get the full features such as IAPs, premium support, etc.
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Hey everyone, the app is finally out! For those who have an iPhone 4S or newer and an iPad 2 or newer, search for Lucen.
I am giving away 5 promo codes (make sure you tell everyone which one you used)
47XAYAK7HA4E
YNY7WRJLRHFR
H3JKMANFMYPX
R64EJ4PKWA4J
KXLKKLEHWJNM
If you all need help redeeming it, let me know. Also, let me know what you all think of the game :)
Congrats on the release!
I redeemed code KXLKKLEHWJNM. I look forward to playing Lucen. It's downloading as I type.
Congratulations on completing such an involved project! :)