Tiling/Offset bug ?

Hello,

I have trouble positioning a surface (IRAY shader).

In the viewport it is as I want (positioned with tiling and offset).

Here you can see the render : There is a big difference !

Can you help me ? Please ?!!?

Thank you so much :)

 

Comments

  • If I test more I observe that it's the tiling the problem :

    With an entire tiling (1 or 2 or 3 ...) no problem.

    With a tiling with comma (1.62 or 1.49) the result is like previous image :(

    But for positionning I need a comma tiling.

  • A fractional tiling will add part of a tile, not a whole tile - that's what the numbers mean (how many times to repeat the image across the unit UV square (tiles) and how far to shift the starting point (offset).

  • Yes I understand that but why the preview is not the same as the final render ?

    Thank you Richard

  • Ah, yes - tiling does not (fully, at least) preview. If an item has tiled textures the preview will not show the repeats, just the basic map.

  • sosuire_848cea1c29sosuire_848cea1c29 Posts: 59
    edited February 2018

    That too bad. The preview show something, it moove with tiling but it's not the good preview. 

    I'm looking for a tip to conterner this problem

     

    In fact only the vertical tiling preview is bad. The horizontal one is good even with a frational tiling.That's strange no ?

    Post edited by sosuire_848cea1c29 on
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