Mud shaders?
nomad-ads_8ecd56922e
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One thing I've looked for lately is iray mud shaders... and there don't seem to be any, I think I came across one somewhere that was tire tracks in dried mud, or something like that, but I haven't seen anything constituting wet mud.
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I've been after some good one of these as well. was doing an image with a WW1 Tank and i couldnt find a good muddy ground shader to use.
nvm
There are dirt shaders
https://www.daz3d.com/a-touch-of-dirt-for-iray
But none that can create muddy tire tracks I'm aware of.
That is probably Nerd3d's Footsteps Tool over at HW (wet mud,snow and sand).
Well, I'm not really particularly interested in tire tracks, per sey, I was simply saying that the one set of mud shaders I did find was of tire tracks IN the mud, which wasn't what I was looking for. Well, and also I found one or the other packages meant to apply mud stains onto a LIE layer of a character. What I actually want to do was apply a seamless wet-mud shader onto, say, a blobby object and turn that object INTO a blob of wet mud.
There's my OMS1; you could create procedurally generated blobs of mud or dirt.
Actually, I got a specific, freebie, posable prop from ShareCG, the Versatile Tentacle Figure, that I wanted to apply a wet mud texture onto, and then for the next several months after that I wound up scouring the various Daz Studio content sites looking high and low for a wet-mud shader. I COULD probably have simply grabbed a seamless/tileable mud texture from, say, CGTextures and applied it, but that one doesn't come with UV maps and whatnot.
Oso, what is this, a product you sell? I have a need to create really muddy shoes and boots, could it do that? I'm not as worried about the shader itself as I am about having reasonably convincing geometry for it, though perhaps with displacement it could be possible without the need for geometry...
I eventually wound up getting the Body Fluids package from 'Rotica, and it came with a shader that provided what I wanted.