LOD for Michael 4?

McGyverMcGyver Posts: 7,050
edited December 1969 in The Commons

I was going to model a steampunk helmet/aviator's cap for M4 and V4... I don't need or want to bother with the full resolution figure, around 4-17k is just fine... I did V4 first (at 17k) no problems... then went to do M4... cant find the LOD in DAZ studio or in Poser.
I looked everywhere, but I don't see it... I found an archived DAZ forum thread from 2009 where someone asked the same question- the reply was (back then) that DAZ did not make one.
Is this still so?
Thanks in advance.

Comments

  • icprncssicprncss Posts: 3,694
    edited December 1969

    I was going to model a steampunk helmet/aviator's cap for M4 and V4... I don't need or want to bother with the full resolution figure, around 4-17k is just fine... I did V4 first (at 17k) no problems... then went to do M4... cant find the LOD in DAZ studio or in Poser.
    I looked everywhere, but I don't see it... I found an archived DAZ forum thread from 2009 where someone asked the same question- the reply was (back then) that DAZ did not make one.
    Is this still so?
    Thanks in advance.

    Yes, it's true. DAZ did LOD for V4 but I think that's as LOD went. Guess they figured there wasn't much call for it. The Decimator plugin will give you lower poly figures. If you actually purchased DS4 Pro back before DAZ gave it away, you have it as part of DS4 Pro. If your Pro version is the free one, you would have to buy the plugin as DAZ cannot include it in the free version due to prior agreements with the plugin's developers.

  • SzarkSzark Posts: 10,634
    edited December 1969

    my M4 LODS are located in Hard Drive:\where you installed M4\Runtime\Geometries\DAZPeople\blMilMan_m4b_LOD

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    There is a LOD for M4, because I have it.

    Where it came from is another thing, maybe the M4 Morphs++ bundle? I don;t have any of the M4 Pro bundles as far as i know. They are in the same folder as the V4 ones, Geometries > DAZ People.


    I just checked in DIM, and they come as part of the Michael 4 Base installer.

  • McGyverMcGyver Posts: 7,050
    edited December 1969

    Thanks for the info everyone... I also should have mentioned that I was doing this through DS 2.3.3.5... although I have 4.5, I don't have any content loaded into it, besides my test models ( I just use it for testing to see if a model I made works in DS4).
    I checked in my DS 2.3.3.5 content and apparently I never loaded M4's ++ morphs... which I just tracked down... and which will not install... I get a dependency error.
    The morphs loaded into Poser 7 and Poser 2010 Pro... but won't install in DS... I have two sets of the morphs from 2 discs... Issue 39 of ImageFX and the Disc from "Figures,Characters and Avatars- the official guide to using DAZ studio to blah,blah,blah"... neither will install the morphs...
    Nothing is ever easy... is it.
    I'll give loading the M4 base into DS4.5 and see if that works...
    Thanks everyone!

  • SzarkSzark Posts: 10,634
    edited June 2013

    You are installing the Morphs ++ in to the same directory as M4? Or have you got two places where M4 is installed to?

    Also I would use the one that came with the book.

    Post edited by Szark on
  • McGyverMcGyver Posts: 7,050
    edited December 1969

    I tried the one that came with the book first... I have the ++ Morphs loaded into Poser 2010's runtime... DS should not be looking in there. The installation path was set for the DS 2.3 folder....
    I have a Mac, so I'm using the Mac content from the disc... maybe it's missing something?... But why would it install into Poser and not DAZ?

    Separately, I downloaded & installed the M4 base again (in DS 4.5) and it has the LODs in the geometries... but there is no icon for it... so no intuitive way to use them...

    V4 took like 10 minutes ( counting looking up how to use LOD)... I've been messing with M4 for over 2 1/2 hours... No love for the Mikester.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited June 2013

    I just tried this:

    I opened the CR2 file for M4, and adjusted the following line, there are two places you have to change

    figureResFile ":Runtime:Geometries:DAZPeople:blMilMan_m4b_LOD:M4_LOD_17K.obj"


    I then saved it as Michael4_17k_LOD.CR2, and it loads fine inside DS4.6 with the lores mesh.

    He doesn't look much different to me, Lo Res Mike is on the left
    JC_2.png
    800 x 800 - 470K
    Post edited by JimmyC_2009 on
  • McGyverMcGyver Posts: 7,050
    edited June 2013

    Thanks for that HU JimmyC_2009... I will bookmark this for when I forget... I actually got it to work differently, but that is good to know...
    In the time between my last post and now I located a similar thread to what I was trying to do... apparently you have to choose Edit> Figure> Geometry> "add level of detail", choose "Poser sale: 1 unit= 8 feet", name the new LOD mesh and when you are all done use magic to figure out that the LOD option now shows up in the figure's parameter menu... all the way at the bottom.
    A little bit different then the past method.
    Hopefully I'll remember that.

    Still can't install the ++Morphs though... But at least I got what I wanted in the first place...

    Post edited by McGyver on
  • SzarkSzark Posts: 10,634
    edited December 1969

    I tried the one that came with the book first... I have the ++ Morphs loaded into Poser 2010's runtime... DS should not be looking in there. The installation path was set for the DS 2.3 folder....
    I have a Mac, so I'm using the Mac content from the disc... maybe it's missing something?... But why would it install into Poser and not DAZ?

    Separately, I downloaded & installed the M4 base again (in DS 4.5) and it has the LODs in the geometries... but there is no icon for it... so no intuitive way to use them...

    V4 took like 10 minutes ( counting looking up how to use LOD)... I've been messing with M4 for over 2 1/2 hours... No love for the Mikester.

    If you installed Powerloader for M4 than you can choose to include the LODS at the time of loading. Or you, while M4 is selected, could go to Edit > Object > Geometry > Add Level of Detail (LOD) and browse to where the LOD's are on your hard drive.

    Just make sure you only have one M4 INSTALLED on your hard drive or you will get more issues down the line.

  • McGyverMcGyver Posts: 7,050
    edited December 1969

    Thanks Szark... I don't have power loader installed, maybe now I might... thats probably why the method I used is so roundabout... Since most people choose to install power loader.

  • SzarkSzark Posts: 10,634
    edited December 1969

    If you do then the LOD's have a TAB of the own in the PowerLoader and it is not automatic.

  • RattelerRatteler Posts: 23
    edited December 1969

    Stupid question. Do the LOD figure work in Poser? or is this how to get them to work in DS4.x?
    Do the LOD version of M4 somehow have morphs available in DS? If I have an M4 character I've made, will the LOD version maintain it's appearance?

    What about clothing? It's kind of pointless to use a 1K M4 if he still has to wear the same million polygon suit in the background?

    Finally, would anyone be interested in LOD based clothes for M4?

  • icprncssicprncss Posts: 3,694
    edited September 2013

    Poser does not use LOD the same as DS does. I created low poly figures simply by hacking the V4 cr2 in a good text editor like editpad lite. If you open the cr2, you will find two lines, one at the beginning and one further down referencing the obj file. I simply replaced the standard V4 obj with one of the lower poly obj's. I then saved the new cr2 to the V4 figures library under a new name that I would recognize.

    The clothing works fine as the lo and reg poly objs have the same rigging. Since I was only using them as crowd and background, I didn't worry much about using the morphs sets. I'm not sure the whether or not the morphs will work. I do remember that the V3 and M3 RR figures couldn't use the standard V3 and M3 morphs.

    The clothing is the same. AFAIK, there is not LOD for clothing.

    Post edited by icprncss on
  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited December 1969

    Morphs won't work on lower-resolution mesh loaded as a new figure, since the vertex count has of course changed.

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