Does a saved figure/prop .duf file contain geometry?
oddoneout
Posts: 0
I have been working on refitting a V4 dress to work with Genesis and V5 (since the autofit version is horrendous it has required a lot of tweaks) and saved this as a figure asset .duf file. So far it is for y own personal use and depending on the answer to this next question and the vendor's permission I might distribute the refit as a freebie.
So:
If another user downloaded and opened this .duf file, but does not own the original V4 dress would the file work for them?
Comments
The .duf file will hold, or need if the dress is saved as a figure asset, all new geoemtry and will be stand-alone
Depends on how and what you saved, if it was a Tri-Ax rigged figure (conforming clothing or stand alone figure) then no the DUF file will not hold any mesh data, just the data required to load it back into the scene, the geometry will be in a DSF asset file in your data folder. Depending on how you saved it that will either be in "data/auto_adapted//< Product >/".
So the .duf file would not work without the .dsf file, even if the user owned the original v4 poser figure dress (with the original .obj file in their runtime)?
Therefore the duf file with the .dsf could not be distributed to people who did not purchase the original V4 poser figure dress otherwise they would be getting it for free?
Is there any way of distributing refits of V4/M4 clothing, that have been put through the transfer utility or autofit and then modified, so that they can only be used by people that have purchased the clothing?
Only by using something,ike RTEncoder to make the new files depend on the old (you can encode a full zip, presumably against the .dsf file in the Data folder).
Thanks Richard. That looks pretty complicated so I guess I just won't worry about trying to get it to work for others.