Zbrush eyes

Escutcheon7DEscutcheon7D Posts: 0
edited December 1969 in The Commons

Hi when I do a sculpt in zbrush around the eyes, the iris and pupil gets distorted. I tried masking the eyeballs but if i move the skin around the eyes down lower, the eyes are dislocated, if you know what i mean. How do i turn off the eyes being distorted or out of place? Do i just export the head neck of M5 without the eyes or am i missing something? lol

Thanks :)

Comments

  • Zev0Zev0 Posts: 7,089
    edited June 2013

    Go to polygroups - auto group with uv, now crtl shift+click on part you want hidden eg. the eyes. You can even "split hidden" parts under subtool so eyes will be on a different subtool so if you are editing on another, it won't get affected. Remember before export, just merge subtools again. The mesh has to be the same polycount.

    Post edited by Zev0 on
  • Escutcheon7DEscutcheon7D Posts: 0
    edited December 1969

    thanks Zev0

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    Once you take your morph back to DS you can move and scale the eyes to fit the sockets again and use ERC Freeze to link the new positions to your morph.

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