Installing new content in DAZ Studio

mimosamimimimosamimi Posts: 12
edited December 1969 in Daz Studio Discussion

Hi, I am a newbie and my first language is not English.
I understand English well but don’t write it well.
I’m a PC user and I have Win 7 64 bits.
I have DAZ Studio 4.6 Pro. 64 bits and Genesis Starter Essentials
DAZ Studio is installed in: D:\utils\daz64\
Genesis Starter Essentials is installed in: D:\utils\dazcontent\
All new figures, new morphs and everything else downloaded are installed in: D:\utils\dazcontent\
I did not install anything else in the C:\ drive, my C:\ is for my win 7 OS only.
I don’t have Poser
I have installed Victoria 5 base

These are the files that are in the product library that I can download.

13439_Victoria5Legacy_1.1_trx.exe
13439_Victoria5Legacy_1.1_trx.zip
13439_Victoria5PoserCF_1.1_dpc.exe
13439_Victoria5PoserCF_1.1_dpc.zip
13439_Victoria5_1.1_trx.exe
13439_Victoria5_1.1_trx.zip

I know that zip files are for Mac users, so I don’t need them.
I know that exe files are for PC
Do I need the PoserCFdpc.exe files? Are they for DAZ Studio and Poser, or for Poser only ?

I have downloaded a zip files: templates_13439_victoria5.zip from the Victoria 5 Product Store Page, under the Resource Files > Other Files > Texture Templates.
This is the link to this file: www.daz3d.com/downloadable/download/sample/sample_id/311272/

The files that are in the zip files are:

Victoria5_1_Face.png
Victoria5_1_Face_SeamGuide.png
Victoria5_2_Torso.png

and 13 mores of the same type.

When I open the file Victoria5_1_Face.png, I get a wireframe of a face.
What is the use of these files?
Do I need them?
If so, where do I copy them? (The complete path)

I’ve purchased I have buy Victoria 4 3D Model Pro Suite.

Is there an order These files should be installed in ?

3170_V4SkinMapsHRDSMetaData_1.1_ds.exe
3170_V4SkinMapsHRDS_1.1_ds.exe
3170_V4SkinMapsHR_1.1_dpc.exe
3910_V4WetMapsDSMetaData_1.1_ds.exe
3910_V4WetMapsDS_1.1_ds.exe
3910_V4WetMaps_1.1_dpc.exe
3910_V4WetMaps_1.1_dpc.zip
3922_V4SkinMapsStdDSMetaData_1.0_ds.exe
3922_V4SkinMapsStdDS_1.0_ds.exe
3922_V4SkinMapsStd_1.0_dpc.exe
3922_V4SkinMapsStd_1.0_dpc.zip

It also have the template file: https://www.daz3d.com/downloadable/download/sample/sample_id/311271/
Many products that I bought from DAZ 3D have these extra resources files from there Resource Files tab of there Product Store Page.

Some of these files downloaded from Product Store Page are with exe extension and have and installer which ask me the path where to install. Like the path of this file for Hampton Hair: www.daz3d.com/downloadable/download/sample/sample_id/302955/
I chose : D:\utils\dazcontent\
Did I choose the right path?

I have V4 Elite Body Shapes but I didn’t install it.

These are the files in the Product Library:

7403_4_dpc_V4EliteBodyShapes.exe
7403_5_ds_V4EliteBodyShapes.exe
7403_dpc_V4EliteShapesPwrLoader.exe

Do I need all of these files.
If so, in what order should I install them.

This file: 7403_dpc_V4EliteShapesPwrLoader.exe

it’s supposed to be for a power loader.

What is a power loader?

I also have some products that I bought from DAZ 3D:

Michael 4 3D Model Pro Suite

Also Some Freebies:
EmotiGuy
aniMate Monster Pack Sampler
Anime Star Fighter

There are a lot of files to install.

And, I have free stuff that I downloaded for DAZ Studio from other website:

In these they have

inject files
Obj files

What can I do with these files in DAZ Studio?

What I want to know is how to properly install all of these files, figures, and any stuff that can I install in DAZ Studio.

I want to buy some content for DAZ Studio and want to install it properly.

Thank you

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited June 2013

    No, you don't need the Poser Companion Files (CF) - they are for Poser users who have the DSON Importer to allow them to use Genesis in Poser 9 or later.

    The templates are guides for creating your own textures, they aren't used directly in DAZ Studio. If you want to try creating textures install them to a location that is convenient for your image editor, if you aren't going to be creating your own textures you don't need the templates.

    Power Loader is a tool that opens when you load an older, Poser format, figure that has a PowerLoader addon - the PowerLoader files for morph sets like the Elite shapes allow fine control (without the PowerLoader files the morphs will be listed by their product code only, and you won't be able to include or exclude individual morphs but only the set as a whole). Note that Victoria 4 and Michael 4 are different figures from Genesis, and their morphs won't work on Genesis - their textures can be applied to Genesis, and their clothes can be converted to Genesis with the AutoFit tool that is included with DAZ Studio (it should pop-up when you try to fit older clothing to Genesis).

    For the older figures, when you see

    7403_4_dpc_V4EliteBodyShapes.exe
    7403_5_ds_V4EliteBodyShapes.exe
    7403_dpc_V4EliteShapesPwrLoader.exe

    for a morph set, the dpc file is the actual morph set, the ds file is an optional extra (Puppeteer presets) and the Power Loader files we looked at above.

    INJ poses will appear in the Pose library, under Poser Formats. In some cases they will load new morphs, in some cases they will set the existing morphs. Unfortunately different people use them in different ways, and as a result it isn't safe to give any absolute rules about how they will work or what they will do.

    An OBJ is a plain 3D model, with very limited material settings and no rigging (it is a static prop, not a figure) if it's on its own. You can use File>Import to bring an OBJ into DAZ Studio. Note, however, that OBJ is also used by Poser-format content for the geometry of the model (in that case the OBJ will usually be somewhere in \Runtime\Geometries and will be accompanied by a CR2, PP2 or HR2 file that will be accessible in DAZ Studio under Poser Formats>Figures, Poser Formats>Props or Poser Formats>Hair).

    Post edited by Richard Haseltine on
  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    First off, consider using the DAZ 3D Install Manager -- it can filter out all the files you don't need.

    When using installers, always install to D:\utils\dazcontent\

    You don't need the PoserCF files, those are only for Poser.
    You don't need the Legacy files, those are for older versions of DAZ Studio

    The templates are guides for making your own textures. They aren't required. If you do install them, they can be installed anywhere, and aren't visible in DAZ Studio

    Once you have Victoria 4 Base installed, install the Victoria 4 Morphs. After that, the others can be installed in any order. You don't need to install the Metadata files (they are in the main installer as well).

    The dpc/ds can be tricky -- sometimes you need to install both, sometimes just the DS. Usually if the dpc is much larger than the ds, you need both.

    The Elite Body Shapes can be installed in any order. The PowerLoader will give you a dialog box when you load Victoria 4 so you can select what morphs you want to be loaded automatically (unlike Genesis, which loads with all morphs available, Victoria 4 loads empty of morphs, which need to be injected).

    Freebies are sometimes not packed properly.
    -- If they have a "Runtime" folder, merge that Runtime with the Runtime folder in D:\utils\dazcontent\.
    -- If they have a "Content", "My Library", or a folder naming the product (such as "V4 Trenchcoat"), then merge what's INSIDE that folder with the folders in D:\utils\dazcontent\. Make sure you don't end up with a folder named "Content" or "My Library" inside D:\utils\dazcontent\.
    -- If they just have .obj files, they won't show up inside DAZ Studio -- choose File > Import and choose the .obj file. Then you can save it as a DAZ Scene or Scene Subset for later use.

  • mimosamimimimosamimi Posts: 12
    edited December 1969

    Thank you both of you for giving me so well explained and for responding so quickly.
    It helps me a lot!
    I have to work to learn.
    I'll probably ask you some more questions, if you do not mind.
    Your answers are greatly appreciated.

  • mimosamimimimosamimi Posts: 12
    edited December 1969

    Richard you said : " Note that Victoria 4 and Michael 4 are different figures from Genesis, and their morphs won’t work on Genesis - their textures can be applied to Genesis"

    I'm not able to apply morphs from Genesis and Victoria 5 or other (DieTrying's 182, Jabba ...) to Victoria 4 they don't appear when I'm working on Victoria 4. I only see the morphs of Victioria 4 when I'm working on Victoria 4. When I'm working on Genesis or Victoria 5, I see all the morphs from Genesis, Victoria 5 or others. Is it possible to apply morphs that are maid for Genesis or Victoria 5 to Victoria 4?

    Thank you

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    No, sorry it isn't - though I thought the Die Trying morphs were Genesis conversions of a set originally for Victoria 4. Morphs are specific to a particular 3D mesh, and won't directly work on another mesh (and if they are applied to the same mesh with a different base shape the results may not work all that well - Victoria 4 and Michael 4 are in fact the same mesh in different starting states, and morphs for one can be amde to work on the other to a point). There is a tool, Gen X, for converting older morphs to Genesis but I'm not aware of any tool to go in the opposite direction.

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