V4 clothes wont conform properly with Genesis

TheOwlTheOwl Posts: 29
edited June 2013 in Daz Studio Discussion

I am successful of fitting Hongyu's Sport Baby V4 clothes to Genesis but when I load the morph needed from one of the pose files weird things happen like the pictures below which a "duplicate" is left on the figure which when I check the scene tab, only one is listed. When the figure is posed, the clothes gets smashed.

I tried loading the clothes with the morph in DS3 then importing that to DS4.6 but once its fitted to Genesis, the morph disappears and the anomalies return when I try to reapply the morph.

Anyone could help?

hongyuDS2.jpg
1549 x 875 - 146K
hongyuDS.jpg
1384 x 875 - 133K
Post edited by TheOwl on

Comments

  • JasmineSkunkJasmineSkunk Posts: 1,902
    edited June 2013

    That's because V4's clothes are supposed to be used on V4. You can use the Autofit to get some things to work, but some things (shoes especially) will just not work. Skirts will almost always get stretched too...

    Generally, the best rule of thumb is to use clothing that is intended for the figure that it was made to work. Vendors can't guarantee they can be used on non supported figures... but with a bit of tweaking, you may get something to work out... good luck!

    Post edited by JasmineSkunk on
  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    If there are morphs that need to be injected, you need to do so BEFORE autofitting. After autofit the morphs are all there.

  • TheKDTheKD Posts: 2,691
    edited December 1969

    morphs need to be injected? I thought autofit made it so it follows all morphs automatically?

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    What morphs are you trying to apply from the Pose folder?

  • BejaymacBejaymac Posts: 1,886
    edited December 1969

    A little tip, when you convert a mesh from one figure to another, just delete the morphs as the changes to the vertice locations usually buggers the morphs.

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