virtual nickel 4 yor carrara thoughts: the next level

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  • MistaraMistara Posts: 38,675

    i'se newly enamored of the crystal shader,  ior fun stuff

    mebbe can do like a funhouse mirror effect?

  • StezzaStezza Posts: 8,050
    edited April 2018

    copy and paste ... if what I think you're asking is right frown

    select your object go into the 'wrench room' select it and copy

     

    exit

    select the new object you want and go into the 'wrench room' and uselect any that may be selected and paste smiley

    repeat as necessary

    Post edited by Stezza on
  • MarkIsSleepyMarkIsSleepy Posts: 1,496

    In the past I have selected them all and exported as an OBJ then reimported the OBJ. I forget which options I select, but if you pick the right ones it will put them all into a single OBJ that you can edit all together when you import it back to Carrara. 

  • MistaraMistara Posts: 38,675

    Thanks!smiley

  • MistaraMistara Posts: 38,675

    when i select polys and click unfold, it doesnt do just the poys i selected, it does the whole mesh ??

  • VyusurVyusur Posts: 2,235

    To unwrap just a part you need to select it and choose projection type, than click apply. That's it.

  • MistaraMistara Posts: 38,675
    Vyusur said:

    To unwrap just a part you need to select it and choose projection type, than click apply. That's it.

     

    thank you so much!!  

    you inspire me not to give up on carrara uvmapping

  • VyusurVyusur Posts: 2,235

    My pleasure!smiley

  • MistaraMistara Posts: 38,675

    if i dont bridge the walla together will prolly be light seepage.
    if i do bridge the walls, will lose uvmapping.

  • TangoAlphaTangoAlpha Posts: 4,584
    Mistara said:

    when i select polys and click unfold, it doesnt do just the poys i selected, it does the whole mesh ??

     

    Generally it'll map the whole mesh. One thing you can do is hide the bits you don't want to map, but that "creates stretch" marks between the old mesh and the new. So the next option is to Detach Polys, which splits a new mesh from your selection.. But that also can create gaps in your model if you use smoothing. Always it's a compromise!

  • MistaraMistara Posts: 38,675

    after a detach polys  haz ta unselect it all then reselect the detached polys

     

  • MistaraMistara Posts: 38,675

    thinkin, whats a reasonable poly count vs size

    so if a ceiling is 30x30 ft, 1ft polys?

    for a floor, cloth sims need verts to collide against, so, more polys for a floor?

    enlightenednever checked if cloth sims collide against replicated surfaces, like floor tiles

  • MistaraMistara Posts: 38,675

    oh woww, the fenric duplicate tree is frikkin awesome!!!heartyes

  • TangoAlphaTangoAlpha Posts: 4,584
    Mistara said:

    thinkin, whats a reasonable poly count vs size

    so if a ceiling is 30x30 ft, 1ft polys?

    for a floor, cloth sims need verts to collide against, so, more polys for a floor?

    enlightenednever checked if cloth sims collide against replicated surfaces, like floor tiles

     

    I think for collisions, more polys are better, but I couldn't really say how many. For a general scene, the minimum number of polys you can get away with on a ceiling is . . . . . 1.

  • MistaraMistara Posts: 38,675
    Mistara said:

    thinkin, whats a reasonable poly count vs size

    so if a ceiling is 30x30 ft, 1ft polys?

    for a floor, cloth sims need verts to collide against, so, more polys for a floor?

    enlightenednever checked if cloth sims collide against replicated surfaces, like floor tiles

     

    I think for collisions, more polys are better, but I couldn't really say how many. For a general scene, the minimum number of polys you can get away with on a ceiling is . . . . . 1.

    prolly no one would drop a cloth sim on a ceiling smiley
     

  • MistaraMistara Posts: 38,675

    clothsims collide against the infinite planesurprise

    i dont understand.  i read the softbody sim needed vertices to collide against.  puzzling

  • MistaraMistara Posts: 38,675

    made rombas shaped rivvets

    fractal noise doesnt seem to work as a bump map

  • MistaraMistara Posts: 38,675

    adding a cork and juice prop for the skooma bottle

    thinkin make it 3 separate props and then group them.  wouldnt rig such a thing?

    and move the group hot point so bottle could tip over

  • MistaraMistara Posts: 38,675
    edited April 2018

    gahh juice not a perfect fit against the inner bottle.might h give up on all quads for this

    back to the  spanner  room

     

    set it to render subd lvl 3 

     

     

    how to pour it ?  metaballs?

    Jooma Juice.png
    1280 x 1534 - 489K
    Post edited by Mistara on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • MistaraMistara Posts: 38,675
    Selina said:
    Mistara said:

    fractal noise doesn't seem to work as a bump map...

    Works for me - here's a snapshot of my settings if that helps?


    Selina

     

    Thanks Selina.  screenshot looks good. smiley

  • MistaraMistara Posts: 38,675

    thnk i remember now, it was the softbody that had to be a vertex obj with lots of verts for collision,

  • MistaraMistara Posts: 38,675

    wush i could drag to add my prefabbed vertex stuff like quad circle to the spanner room straight from my browser tray

  • MistaraMistara Posts: 38,675

    i'se supposed to elevate my feets higher than my heart.
    makes sitting at my computer awkward.
    sitting sideways dont feel good for my spine
    eeks  good golly miss molly
    i dont know anybody named molly.  who is molly

  • BrianP21361BrianP21361 Posts: 808

    Misty,

    Someone made a chair with you in mind. http://vitalityweb.com/backstore/Human-Touch-Perfect-Chair-PC-Laptop-Computer-Table.htm Doesn't look comfortable!

  • MistaraMistara Posts: 38,675

    Misty,

    Someone made a chair with you in mind. http://vitalityweb.com/backstore/Human-Touch-Perfect-Chair-PC-Laptop-Computer-Table.htm Doesn't look comfortable!

     

    if i parked my tukkis in that would never get up again  smiley

  • MistaraMistara Posts: 38,675

    could use a stella capsule in family size units, 4 bedrooms, 2 bath, dining room.  garage shuttle baysmiley

  • MistaraMistara Posts: 38,675

    huhh, i just noticed Delphinia comes with mp4 and pdf tutorials. 

    ahhh spring 

    https://www.daz3d.com/carraracters-delphinia

    4 SD/HD Video Tutorials Totaling 23 Minutes (1280x720 and 640x320)

    ​734 Word PDF Outlining Concepts Used

  • MistaraMistara Posts: 38,675
    edited April 2018

    sigh

    need cake to free my mind and think creatively

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675

    thinking champagn glass next enlightened

    dont need thickness in the stem

    question to investigate, will add thickness to selected verts or will it do the whole glass, in which case i should do stem separate

    hmm separate stem be better could use it as base to start different shape martini glassesenlightened

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