Quadro cards and opengl in daz

Hi, I would like to ask if someone here has experience using a quadro card for the scene preview in DAZ. It is assumed that the quadro cards are better for the opengl than the GTX. I am contemplating buying a basic quadro to make animations and to see them more fluidly in the viewport, because I experiment lag with a GTX 1060. I clarify again that I'm not interested in using a quadro for iray, but for the opengl preview, to make animations. Some people may tell me that there is no difference between the GTX and the Quadro for the DAZ preview and that is true for static scenes, but I am asking for animations. Greetings.
Comments
With a single figure in an empty scene with no hair or clothes, I'm seeing only a very minor difference between the same animation preview on my Quadro K4000 on my dual-Xeon system and the Pascal Titan X on my i7 system.
However, the Quadro is putting out to a 42" LED TV through a DV-I to HDMI adaptor while the Titan is running to a 55" LCD TV over HDMI. Both TVs have a 60Hz refresh rate and identical resolution settings.
The Titan did lose 3 frames worth of speed after about the 20th+ cycle of an animation. When I stopped both at the same time, the Titan was on frame 252, while the Quadro was on 255.
I can't recommend a Quadro over a GTX simply because of the price-to-power ratio. You get more of everything with a GTX when the prices are equal. It's only when you get up to the $2000 Quadros that you get more than a GTX, and that's only VRAM. A Titan XP for $1200 or GTX 1080ti for $700 will beat a $1200 and $700 Quadro all day.
If you're experiencing drastic amounts of stutter and frame loss with your 1060, you may be running at too high resolution. 3K and 4K resolution is fine for the low-poly game models and optimized game engines, but for DS, you will want to keep it below 2K for better performance due to the higher mesh and texture quality. That will reduce the load on the GPU.