what PC System do you have?
Chris Fox Art
Posts: 380
i normally have a very good PC System (for gaming) but found out if i want to render very big scenes it doesnt work that smooth as it begins to give a slight jolt (just a little).
My system is a i7 920 with 9GB DDR3-SDRAM (think of upgrading to 12GB) and a Point of View GeForce GTX560ti Ultra Charged Edition (2GB Graphic storage, overclocked from Point of View) as main graphics card and a GeForce GTX260 (1GB) as PhysX but will throw that one out to put another GTX560ti (2GB) inside to run it with SLI, hope DAZ will run better with this setup.
So i am wondering what the others here have for a pc system and if it runs good or laggy on big scenes.
Comments
That's very similar to my machine - I have 12GB and only the one 4xx nVidia card - but rendering, unless you set it otherwise, will always use all of your processor's power. 3Delight does not sue the video card, it's purely a software render engine. If you want to limit the number of cores DS uses, see Adam's thread here http://www.daz3d.com/forums/viewreply/7298/
I've got a 4-core i7 with 16 gb RAM and an Nvidia GeForce GTX 560. This is what I use for "work" as a PA here. A big render significantly lags my entire system unless I use the Task Manager to set affinity so that some cores are left free. That's with 3Delight. I use the task manager a lot so that I can use Blender and sometimes a second window of DS while rendering.
I can't commit the machine time to Luxus right now, so I have no comment on the utility of my graphics card for rendering use.
9GB RAM?
the 920 needs tri-channel RAM, so you have 3 banks of 3GB? Sounds like you might be running mixed RAM and if you are all bets are off.
I have a 920, I have 12GB RAM, by definition what is a "big scene"? I rendered a scene with five Generation 4 figures, clothed and proped with stuff I built in blender at 1900x1200 and my system didn't finish it in 2 minutes, but it didn't hiccup either.
Depending on how many lights, if I use uber lights, if I use spot lights, raytraced shadows, raytraced bumps, displacement maps, high res textures, reflections, refractions, and a million other things this will affect my overall render time of the same scene from a few seconds more, to hours more.
Preparing a scene for effectively rendering is just as much an art as building the scene and arranging your elements.
wtf deleted, my thread appears in wrong post.