Help with IDL camera and fog

dyretdyret Posts: 184
edited December 1969 in Daz Studio Discussion

Is it possible in the Shader Mixer to plug a fog brick into a Indirect Light Camera? And if so, could someone give me a recipe please?

Comments

  • evilded777evilded777 Posts: 2,465
    edited June 2013

    I wanted to do this too, not entirely sure its a good idea -- if Fog works like Smoke, with the IDL... you are going to end up with a lot of Fog. But maybe not.

    Anyway.

    From Scratch

    Shader Mixer File > New Shader, Type Camera

    Root Brick > Lights > Indirect Light (camera)

    Root Brick > Volume

    Function Brick > Volume > Simple Fog
    Attach Fog Color Output on the Fog brick to Ci, and Fog Opacity Output to Oi

    Create your camera.

    Post edited by evilded777 on
  • dyretdyret Posts: 184
    edited December 1969

    Thank you very much. I´ll try this very soon. Lots of fog sound fun anyway :-)

  • SzarkSzark Posts: 10,634
    edited December 1969

    Wouldn't using Volume equate to IDL anyway?? Just thinking out loud.

  • evilded777evilded777 Posts: 2,465
    edited December 1969

    No Pete, Volume and IDL are separate effects. Volume might fill in shadowed areas, but its not going to lighten them, per se.

  • SzarkSzark Posts: 10,634
    edited December 1969

    I realise there are seprate effects and I should have said GI instead of IDL given what IDL is in Daz Studio.

  • evilded777evilded777 Posts: 2,465
    edited December 1969

    Didn't mean to imply anything by that remark. I'm SURE you KNOW that they are separate effects.

    And that has been bothering me about Indirect Light in Studio. It IS BOUNCE light, isn't it? IE like setting UE2 to do GI Bounce, not like setting UE2 to Indirect Light.

  • SzarkSzark Posts: 10,634
    edited December 1969

    LOL sorry man I should have phrased it better,

    Well this is what I thought IDL to mean but it seems not. I think GI = Radiosity but again I really have no idea since I can't use GI.

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