Help with IDL camera and fog
dyret
Posts: 184
Is it possible in the Shader Mixer to plug a fog brick into a Indirect Light Camera? And if so, could someone give me a recipe please?
Comments
I wanted to do this too, not entirely sure its a good idea -- if Fog works like Smoke, with the IDL... you are going to end up with a lot of Fog. But maybe not.
Anyway.
From Scratch
Shader Mixer File > New Shader, Type Camera
Root Brick > Lights > Indirect Light (camera)
Root Brick > Volume
Function Brick > Volume > Simple Fog
Attach Fog Color Output on the Fog brick to Ci, and Fog Opacity Output to Oi
Create your camera.
Thank you very much. I´ll try this very soon. Lots of fog sound fun anyway :-)
Wouldn't using Volume equate to IDL anyway?? Just thinking out loud.
No Pete, Volume and IDL are separate effects. Volume might fill in shadowed areas, but its not going to lighten them, per se.
I realise there are seprate effects and I should have said GI instead of IDL given what IDL is in Daz Studio.
Didn't mean to imply anything by that remark. I'm SURE you KNOW that they are separate effects.
And that has been bothering me about Indirect Light in Studio. It IS BOUNCE light, isn't it? IE like setting UE2 to do GI Bounce, not like setting UE2 to Indirect Light.
LOL sorry man I should have phrased it better,
Well this is what I thought IDL to mean but it seems not. I think GI = Radiosity but again I really have no idea since I can't use GI.