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Game development for tablets, phones, etc... the tools to create these games are becoming easier and cheaper.
The big thing I see for the future that for many of us we will need multiple income streams if we are looking to support ourselves doing art. Our final income might very well be the accumulated income from 5, 6 or even more streams. My personal goal is to sell some finished art, some 3D content, some commissioned content for web developers, some specialized web programming and to a lesser extent web page design. While that is a wider area then I would recommend for most people, the concept is probably going to be the same for many.
One of the main things if taking this approach is to make sure the various areas feed each other and that they don't become to fragmented or we will find ourselves being pulled in too many directions. The only reason I would tackle graphics and programming for instance is that I have a background in both that I can leverage and the way I'm planning to structure them, the content and clients should feed each other (hopefully.)
Turobsquid btw I believe is overpriced for their content. It's only a personal opinion, but I believe anyone selling through stores like them will either need to adjust their expectations, the quality of their product or more likely, both, if they are to remain viable.
You're right about not trying to make any application/environment look like another - you invariably lose the power of the original to some "cut-down" version of the other >_<.</p>
A timely post from Andrew Price, one of the Blender gurus:
http://www.blenderguru.com/how-i-learned-blender-and-5-tips-for-you/
(check his 'rejections' in #5... if you've seen those images/tutorials before in other contexts...).
Carry on blending, everyone! (^_^)/
...huh? That's news to me (being unemployed).
Yes, go sign up... if you read the terms of use, it still restricts commercial use but it is great for learning. Many other 3D programs, like Houdini, have similar terms.
Autodesk products also have starter tutorials right off the Help Menu, which is nice, and there is a whole learning area at their site where they post tutorials and resources. :)
...huh? That's news to me (being unemployed).
Maybe interested here too. How does that work? I just had a wander around the Autodesk site and all I could find were their 30-day trials.
...when I try to register, all I get it the student registration that requires being currently enrolled at a degree granting institution. I don't see anything about unemployed status as a qualification for free software.
Depends on the market your aiming for.
The "Autodesk Assistance Programme"...
http://worldcadaccess.typepad.com/blog/2009/04/autodesk-software-now-free-to-all-unemployed.html
now appears to have been discontinued since 16/Nov/2012...
http://students.autodesk.com/?nd=assistance_landing
Hardly surprising. Look at the date on that post (4+ years ago) and the last line ("Offer valid until the end of this year"). No mention of if was valid outside the USA either.
...ahh, it was for CAD software only. Wouldn't have mattered.
Yes, it appears they stopped it last year. It was for all of the products afaik. It did include Maya and 3DS Max.
...ahh well, not the "first bus" I missed.
First Chapter of my Blender Tutorial is up at my Deviant Art site. The link is in a post under the 'Nuts & Bolts' forum.
...sweet, thank you.