V5/M5 custom genital morphs problem
ReinRaus
Posts: 4
Hello!
Can anyone help me with this problem:
I created my own morphs for V5/M5 genitals via DS/Hexagon bridge. When I try to use my morphs everything works fine, but part of the Genesis base figure hides part of the results from my morphs in an unexpected way. If I press the button to hide the Genesis base figure, the genitals look exactly the way I morphed them, but when I show it back - the genitals change. I'd like to add, that when I created the morphs, no vertex sinks into the Genesis base figure, so that is not the problem. It's more like parts of Genesis override part of my morph. Any idea how to fix that?
Comments
The mesh of the new parts should replace the matching mesh of the Genesis hip body part — it's called geografting, it's how all these add-on parts work on Genesis. Are you attaching the extra bits properly to Genesis with fit-to so the geografting can merge the two meshes into one? No matter what sort of morph you add, you shouldn't see the "hidden" hip mesh poking out.
Tricky. Without seeing what's actually happening, it's hard to discern what the cause of the problem might be, and posting the image here would be a big no-no even in 'clay form'. Firstly, double check the morph by loading it into Hexagon along with the Genesis figure. Colour them differently so that you can see any potential overlaps or dips.
Assuming everything is okay, work backwards. Take the morphed Genesis and the geograft into Hexagon and look at where the problem areas lie. From there you'll be able to see which vertices aren't behaving and may be able to discover the cause. Morphs can be tricky sometimes when working with Genesis because there are a lot of variables which can cause unwanted behavior.
With geografts, the facets of the grafting loop (the outer ring of the geograft) must match exactly with the original mesh. I assume this also applies to morphs of the geograft. Make sure your morph does not affect the vertices of this grafting loop, both inner and outer vertices.
Is the problem showing in renders or just in preview? You could put an image at Deviant Art, with nudity flags, and link it.
I thought perfect same thing, as BlackFeather1973 saide,,
but I test to check it ,, then As for me,, once Geo graphts item fit to the figure,
(that means keep the shape of outer mesh),
All Inner mesh of the ring of figure (include the parts of the outre ring mesh)
are seems to be exchanged by the mesh of geo items.
So that even though I scale down all , then make morph, outer figure mesh of the loop ring stretch to the line.
And if I bury geo mesh under the original figure line, after "fit to",
the original figure mesh are disappeared already, so that there seems no problem.
I applied some character morph, and set my original morph with terrilbe scale change,
of course the outer parts of ring keep the figure mesh shape, that the shape seems not smooth,
but there are no poke through, and joint parts are connected.
(I think the texture may stretch,,,around the extra stetch part,,)
Thanks everyone for your ideas!
BlackFeather1973
I guess you have a point and I think that I may have affected parts of the loop, when I created the female morphs. So probably that would be the problem, but I don't have the time to check everything in details now. But I am sure about one thing - when I made the male morphs no outer facets were changed and still Genesis hides some of the morph effects.
If I get a day off, I will test all the ideas you guys suggested. And I will try to prepare a bunch of previews soon.