KeyMate Problem with Genesis Expressions
TimingisEverything
Posts: 112
Ok I just bought this plugin and was testing it out, and I see that it does not add expression morphs to the keys. I checked the original Daz timeline and indeed the expression morphs of the head node were in the same place after I moved a root node key in KeyMate....
Anybody else familiar with this plugin and is there a work-around to this? Everything seems perfect except for this little mishap.
Post edited by TimingisEverything on
Comments
you need to select head node, then move each key, it auto record on key mate.
you can see the value, extract genesis node then >head > value
and you need to record morph value by key mate set type TRSV
I love this tool,, but when I serch morphs, it kill me,,,.
you can select type "Object" and "Node", but when you hope to record zero value ot morph parameter,
you better use Object mode , and click set key frames (key mark) not rely on auto record.
auto record can not record curernt status. (it only reciord aobut tweaking morph value, so the zero value are not recorded)
it make you simple, to make expression animation, I believe.
Ahhhhhh Ok I got it, This is awesome!!!
I feared I wouldn't find a resolution, Thank You my friend!
I have so little knowledge about daz animation still,
but you may better to get graph mate too (when you can get sale price)
it can appoint the morph graph directly from parameter tweaking , so that you can easy find and modify the key of the morph.
and about Object mode, or Node mode, I did not clear guide you ^^;
if you record key by key mark with Object mode, it make key of all parameter under current your selecting node with zero value.
eg if you set type TRSV, and select head, then set key, it set key about all parameter value under head node.
eye rotation, neck rotation etc. either you change value or not.
but about genesis root morphs can not be recorded without you change the value.
if you want record all current value of genesis, after tweaking each parameter of each node (eg select head
then tweaking some expression morphs, then select hand rotate etc) , on the current frame , you would select root node,
and set key with Object mode.
it can record all parameter of genesis on current frame with zero or not modified value. it is very useful, to record the curernt poze
and shape, what you are looking now on the frame. I like the way...
but if you select head , and set key, it can not record about genesis root morph, or hand , reg rotation which you do not modifed.
it may cause difficulity when you set next poze about hand , and set key in next frame, by auto interporation.
you may find the difference when you go-buck to the frame.
On the other hand, if you striclty record what you tweaking only, you may use Node mode.
it only make key of the node parameter which you select now.
but as you know ds auto record the value and make key about your tweaking only ,,,
so that it is difficult to know clear which parameter are recorded or not wihtout checking each node, by key mate,, I think.
Thank You for making these things clear to me, I think I got the hang of it now. I wanted to test it out fully before I started animating with it and risk messing up my work because I didn't fully understand something (which has happened to me using Daz's basic Timeline).